Mario (SSB4): Difference between revisions
→Aerial attacks
(→Moveset: Wall jump added) |
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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{nerf|[[Neutral aerial|Neutral]], [[Down aerial|down]], [[Up aerial|up]] and [[Back aerial|back]] aerials all deal less damage (10% → 8% (neutral), 12% → 10% (down), 11% → 7% (up), 12% → 10.5% (back)). Their knockback however is compensated except for neutral aerial.}} | *{{nerf|[[Neutral aerial|Neutral]], [[Down aerial|down]], [[Up aerial|up]] and [[Back aerial|back]] aerials all deal less damage (10% → 8% (neutral), 12% → 10% (down), 11% → 7% (up), 12% → 10.5% (back)). Their knockback, however, is compensated except for neutral aerial.}} | ||
*{{nerf|Back and up aerials have 2 more frames of landing lag (10 → 12 frames).}} | *{{nerf|Back and up aerials have 2 more frames of landing lag (10 → 12 frames).}} | ||
*{{buff|[[Forward aerial]] is faster and deals more damage (13% → 14%). It also has increased | *{{buff|[[Forward aerial]] is faster and deals more damage (13% → 14%). It also has increased knockback (20 (base)/75 (growth) → 32/78).}} | ||
*{{buff|Back aerial is much easier to use for a [[wall of pain]] due to Mario's much faster air speed and high jump.}} | *{{buff|Back aerial is much easier to use for a [[wall of pain]] due to Mario's much faster air speed and high jump.}} | ||
*{{nerf|Back aerial's clean and late hitbox durations are shorter (3 frames → 2 (clean), 5 frames → 3 (late)).}} | *{{nerf|Back aerial's clean and late hitbox durations are shorter (3 frames → 2 (clean), 5 frames → 3 (late)).}} |