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Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies. | Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies. | ||
This mode was replaced by [[Rival Smash]] in [[Super Smash Bros. 4]] | This mode was replaced by [[Rival Smash]] in ''[[Super Smash Bros. 4]]''. | ||
==Rewards== | ==Rewards== |
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