Toon Link (PM): Difference between revisions

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==Moveset==
==Moveset==
Up to date as of version 3.5.
Up to date as of version 3.6.


{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! colspan=2 | !!Name!!Damage!!Description
|-
|-
!Neutral attack
! colspan=2 rowspan=3 | Neutral attack
| || 2% (hit 1), 3% (hit 2), 5% (hit 3) (10% total) || Toon Link swings his sword downwards, spins around in a circle and swings his sword in front of him, then swings his sword upwards while jumping.
| rowspan=3 | || 2% || rowspan=3 | Toon Link swings his sword downwards, spins around in a circle and swings his sword in front of him, then swings his sword upwards while jumping.
|-
|-
!Forward tilt
|3%
| || 10% (body), 11% (blade), 12% (tip) || Toon Link slashes in an arc above him, starting from behind his head and ending in front of him. The beginning of the attack can hit enemies behind him.
|-
|-
!Up tilt
|5%
| || 9% || Toon Link does a quick overhead swipe. It acts similarly to his up smash, except slightly faster and less powerful. The knockback from this move is almost entirely vertical, and it is usually possible to chain multiple up tilts in succession on an enemy that is at a low percent.
|-
|-
!Down tilt
! colspan=2 | Forward tilt
| || 9% || Toon Link kneels and jabs his sword outward. There is an electric hitbox on the tip of the sword that meteor smashes opponents. This attack is similar in appearance to [[Marth (PM)|Marth]]'s down-tilt.
| || 10% (body), 11% (blade), 12% (tip) || Toon Link does an overhead sword swing downwards. The beginning of the attack can hit enemies behind him.
|-
|-
!Dash attack
! colspan=2 | Up tilt
| || 10% (clean), 8% (late) || Toon Link lunges forward, holding his sword in front of him. If a clean hit is scored, it will send enemies at a horizontal trajectory, making it a powerful edgeguarding tool. This move also has a late hitbox, punishing opponents that recover high trying to avoid an edgeguard.
| || 9% || Toon Link does a quick overhead swipe. It acts similarly to his up smash, except being slightly faster and less powerful. The knockback from this move is almost entirely vertical, and it is usually possible to combo into itself at low percentages.
|-
|-
!Forward smash
! colspan=2 | Down tilt
| ||{{ChargedSmashDmgSSBB|16}} || Toon Link spins his sword once behind, then leaps forward while swinging his sword above his head, similar to a jump attack from the Zelda series. It is very powerful, has great range, and sends opponents at a good angle, but it has significant starting lag. This move is very effective against opponents hard-to-sweetspot recoveries like Ness'.
| || 9% || Toon Link kneels and stabs his sword outward. There is an electric hitbox on the tip of the sword that [[meteor smash]]es opponents. This attack is similar in appearance to [[Marth (PM)|Marth]]'s down-tilt.
|-
|-
!Up smash
! colspan=2 | Dash attack
| || {{ChargedSmashDmgSSBB|13}} (base), {{ChargedSmashDmgSSBB|13}} (tip) || Toon Link swings his sword above his head. It is a slower, more powerful version of up tilt. It can be used as an effective juggling tool against some characters, but it doesn't KO until relatively late.
| || 10% (clean), 8% (late) || Toon Link lunges forward, holding his sword in front of him. If a clean hit is scored, it will send enemies at a [[semi-spike]] trajectory, making it a powerful [[edgeguarding]] tool. This move also has a late hitbox, punishing opponents that recover high trying to avoid an edgeguard.
|-
|-
!Down smash
! colspan=2 | Forward smash
| || {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|15}} (front/body), {{ChargedSmashDmgSSBM|12}} (back) || Toon Link quickly sweeps the sword across the ground in front of him and then behind him. The first hit of this move has higher knockback than the second hit. This move is a good horizontal KO move due to its good speed, decent knockback, and nice knockback angle.
| ||{{ChargedSmashDmgSSBB|16}} || Toon Link spins his sword once behind, then leaps forward while swinging his sword above his head, similar to a jump attack from the Zelda series. It is very powerful, has great range, and sends opponents at a good angle, but it has significant start-up. This move is very effective against opponents with hard-to-sweetspot recoveries like Ness's.
|-
|-
!Neutral aerial
! colspan=2 | Up smash
| || 12% (first hit), 9% (second hit) || Toon Link quickly slashes in front of him then behind him. It is an excellent move to [[SHFFL]], and is also a good  shield pressure option.
| || {{ChargedSmashDmgSSBB|15}} || Toon Link swings his sword above his head. It is a slower, more powerful version of up tilt. It can be used as an effective [[juggling]] tool against some characters, but it doesn't KO until relatively late.
|-
|-
!Forward aerial
! colspan=2 | Down smash
| || 8%/11% (body/arm), 14% (sword) || After a very brief delay, Toon Link slashes his sword in front of him from below him to above him. It serves as a good combo finisher due to its good knockback. The sword's tip deals more knockback than the other parts of the move.
| || Front: {{ChargedSmashDmgSSBM|13}} (blade), {{ChargedSmashDmgSSBM|15}} (body)<br/>Back:{{ChargedSmashDmgSSBM|12}} || Toon Link quickly sweeps the sword across the ground in front and then behind him. The first hit of this move has higher knockback than the second hit. This move is a good horizontal KO move due to its good speed, decent knockback, and nice knockback angle.
|-
|-
!Back aerial
! colspan=2 | Neutral aerial
| || 10% || Toon Link quickly slashes his sword behind him from below him to above him. This is a very good combo move, sending opponents above and behind Toon Link and leading into another aerial attack or an up special.
| || 12% (front), 9% (back) || Toon Link quickly slashes on both sides, front then back, in midair. It is an excellent move to [[SHFFL]], and is also a good shield pressure option.
|-
|-
!Up aerial
! colspan=2 | Forward aerial
| || 15% (clean), 12% (late) || Toon Link holds his sword upwards. It has very long lasting hitboxes which can makes it a strong combo extender.
| || 14% (blade), 11% (arm), 8% (body) || After a very brief delay, Toon Link swings his sword upwards. It serves as a good combo finisher due to its good knockback. The sword's tip deals more knockback than the other parts of the move.
|-
|-
!Down aerial
! colspan=2 | Back aerial
| || Initial: 14% (early), 17% (late); Firespike: 16% (early), 21% (late), 8% (bounce hit) || Toon Link grips onto the handle of his blade and falls downward with it underneath him. The hilt of the sword has a powerful hitbox that applies a flame effect onto the opponent while [[spike|spiking]] them, while the other hitboxes have very powerful vertical knockback. If an opponent or shield is hit, the player will 'bounce' off with the sword and potentially hit multiple times, dealing lower damage and fixed, light knockback.
| || 10% || Toon Link quickly slashes backwards with his sword. This is a very good combo move, sending opponents above and behind Toon Link and can lead into another aerial attack.
|-
|-
!Grab aerial
! colspan=2 | Up aerial
| || 4% || Toon Link uses his hookshot while in the air. It is useful for spacing due to its long range, and can be useful as an alternate recovery option. This move can also be used while Toon Link is holding a bomb, allowing him to recover with a bomb in his hands.
| || 15% (clean), 12% (late) || The Up Thrust, a leaping upward thrust used by the Link from ''Zelda II: The Adventure of Link''. It has very long lasting hitboxes which can makes it a strong combo extender.
|-
|-
!Grab
! colspan=2 | Down aerial
| || &mdash; || Toon Link extends his hookshot, grabbing anyone hit by the tip of it.
| || 14% (clean blade), 16% (clean body), 17% (late blade), 21% (late body), 8% (bounce hit) || Toon Link grips onto the handle of his blade and thrusts it downwards, based off the downwards thrust from ''Zelda II: The Adventure of Link''. The hilt of the sword has a powerful hitbox that applies a strong [[magic]] effect onto the opponent while [[spike|spiking]] them, while the other hitboxes have very powerful vertical knockback. If an opponent or shield is hit, the player will 'bounce' off with the sword and potentially hit multiple times, dealing lower damage and fixed, light knockback.
|-
|-
!Pummel
! colspan=2 | Grab aerial
| || 4% || Toon Link uses his Hookshot while in the air. It is useful for spacing due to its long range, and can be useful as an alternate recovery option. This move can also be used while Toon Link is holding a bomb, allowing him to recover with a bomb in his hands.
|-
! colspan=2 | Grab
| || &mdash; || Toon Link extends his Hookshot forward to grab foes from afar.
|-
! colspan=2 | Pummel
| || 3% || Toon Link hits his opponents with the hilt of his sword.
| || 3% || Toon Link hits his opponents with the hilt of his sword.
|-
|-
!Forward throw
! colspan=2 | Forward throw
| || 3% (hit), 4% (throw) (7% total) || Toon Link shoves his opponent forwards using his shoulder. It is a good DI mixup; if the opponent doesn't DI correctly, allowing for an aerial or up special followup.
| || 3% (hit 1), 4% (throw) || Toon Link shoves his opponent forwards using his shoulder. It is a good DI mixup; if the opponent doesn't DI correctly, allowing for an aerial or up special followup.
|-
|-
!Back throw
! colspan=2 | Back throw
| || 3% (hit), 4% (throw) (7% total) || Toon Link rolls backward and flings the opponent behind him. This throw does not cause tumbling until mid-percents.
| || 3% (hit 1), 4% (throw) || Toon Link rolls backward and flings the opponent behind him. This throw does not cause tumbling until mid-percents.
|-
|-
!Up throw
! colspan=2 | Up throw
| || 4% (hit), 5% (throw) (7% total) || Toon Link tosses his opponent upward and hits them with his sword. This throw has high base knockback, making it an effective combo starter until very high percents.
| || 5% (hit 1), 2% (throw) || Toon Link tosses his opponent upward and hits them with his sword. This throw has high base knockback, making it an effective combo starter until very high percents.
|-
|-
!Down throw
! colspan=2 | Down throw
| || 2% (hit), 4% (throw) (7% total) || Toon Link slams his opponent against the ground. It can be a very effective combo starter on all characters, leading into many different moves.
| || 2% (hit 1), 4% (throw) || Toon Link slams his opponent against the ground. It can be a very effective combo starter on all characters, leading into many different moves.
|-
|-
!Floor attack (front)
! colspan=2 | Floor attack (front)
| || 6% || Toon Link does two quick swipes to either side of him.
| || 6% || Toon Link does two quick swipes to either side of him.
|-
|-
!Floor attack (back)
! colspan=2 | Floor attack (back)
| || 6% || Toon Link does two quick swipes to either side of him.
| || 6% || Toon Link does another two quick swipes to either side of him.
|-
|-
!Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || 5% || Toon Link slashes in front of him and then behind him.
| || 5% || Essentially the same as his other two floor attacks.
|-
|-
!Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || 8% || Toon Link flips onto the stage and slashes from head to toe.
| || 8% || Toon Link pulls himself up into a front flip and slices downward.
|-
|-
!Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || 10% || Toon Link slowly gets up and stabs forward.
| || 10% || Toon Link slowly climbs up and stabs in front of himself.
|-
|-
!Neutral special
! colspan=2 | Neutral special
| [[Hero's Bow]] || 6-11%, 3% (grounded arrows) || Toon Link pulls out a bow and shoots a fiery arrow. Holding the special button will charge the attack, increasing the damage the arrow deals and how far the arrow flies. The arrows stick into the stage, dealing small damage with no knockback to any opponents that walk over it. The arrow's low trajectory can be used to hinder opponent's recovery and apply pressure to an offstage opponent, potentially leading to an easy edgeguard.
| [[Hero's Bow]] || 6-11%, 3% (grounded arrows) || Toon Link pulls out a bow and shoots a fiery arrow. Holding the special button will charge the attack, increasing the damage and distance of the arrow. The arrows stick into the stage, dealing small damage with no knockback to any opponents that walks over it. The arrow's low trajectory can be used to hinder opponent's recovery and apply pressure to an offstage opponent, potentially leading to an easy edgeguard.
|-
|-
!Side special
! colspan=2 | Side special
| [[Boomerang]] || 19% (close), 7% (far), 3% (return) || Toon Link throws his trusty boomerang out in front of him. The boomerang can be angled sideways, diagonally upwards, or diagonally downwards. If the boomerang hits an opponent right at the start of the move, it will deal increased damage and knockback. Toon Link can only have one boomerang out at a time; if side special is used while Toon Link already has a boomerang out, the animation will play but Toon Link will not throw a boomerang.
| [[Boomerang]] || 19% (close), 7% (far), 3% (return) || Toon Link throws his trusty boomerang out in front of him. The boomerang can be angled sideways, diagonally upwards, or diagonally downwards. If the boomerang hits an opponent right at the start of the move, it will deal increased damage and knockback. Toon Link can only have one boomerang out at a time; if this special move is used while Toon Link already has a boomerang out, the animation will play but Toon Link will not throw a boomerang.
|-
|-
!Up special
! colspan=2 | Up special
| [[Spin Attack]] || 11%-19% (ground), 17-8% (air) || Toon Link spins around while holding his sword out. When used on the ground, it is a very damaging multi-hit move, and in the air it is a powerful finisher which decreases in damage over time, similarly to a [[sex kick]]. The move can be charged on the ground, increasing damage and knockback as well as increasing the distance that Toon Link can move sideways during the move. This move is an amazing finisher when used in the air, netting KOs as early as 80% on some characters, and is an effective out-of shield option on the ground.
| [[Spin Attack]] || 0-1% (uncharged hits 1-11), 3% (uncharged hit 12)  17% (ari clean), 14% (air mid), 4% (air late) || Toon Link spins around while holding his sword out. When used on the ground, it is a very damaging multi-hit move, and in the air it is a powerful finisher which decreases in damage over time, similarly to a [[sex kick]]. The move can be charged on the ground, increasing damage and knockback as well as increasing the distance that Toon Link can move sideways during the move. This move is an amazing finisher when used in the air, netting KOs as early as 80% on some characters, and is an effective [[Out of shield|out-of-shield]] option on the ground.
|-
|-
!Down special
! colspan=2 | Down special
| [[Bomb (Link)|Bomb]] || 13% total || Toon Link pulls out a bomb. Toon Link can throw the bomb upwards, downwards, left, or right, and if he is in the air he can press the grab button to drop the bomb on the ground. If Toon Link drops a bomb while he is close to the ground, the bomb will land on the ground and not explode until the bomb's timer runs out, but other players can pick up the bombs. The blast radius of the bombs are more similar to [[SSBM|Young Link]]'s bombs rather than [[SSBB|Toon Link]]'s Brawl bombs, in that the blast radius is quite small and the bomb hits multiple times, dealing fewer damage the further the target is from the bomb. This move is a very good move for setting up combos due to its fixed knockback, possibly leading into many different moves.
| [[Bomb (Link)|Bomb]] || 13% total || Toon Link pulls out a bomb. Toon Link can throw the bomb upwards, downwards, left, or right, and if he is in the air he can press the grab button to drop the bomb on the ground. If Toon Link drops a bomb while he is close to the ground, the bomb will land on the ground and not explode until the bomb's timer runs out, but other players can pick up the bombs. The blast radius of the bombs are more similar to [[SSBM|Young Link]]'s bombs rather than [[SSBB|Toon Link]]'s Brawl bombs, in that the blast radius is quite small and the bomb hits multiple times, dealing fewer damage the further the target is from the bomb. This move is a very good move for setting up combos due to its fixed knockback, possibly leading into many different moves.
|-
|-
!Final Smash
! colspan=2 | Final Smash
| [[Triforce Slash]] || 5% (trapping), 4% (hits 1-15), 18% (hit 16) (78% total) || Toon Link traps the opponent and strikes them with many quick slashes before ending with an impressive final blow.
| [[Triforce Slash]] || 5% (trapping), 4% (hits 1-15), 18% (hit 16) || Toon Link traps the opponent and strikes them with many quick slashes before ending with an impressive final blow.
|}
|}


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