1,968
edits
(Updated using most of 3.Q;s changelog.) |
(→{{SSBB|Donkey Kong}}: You can do that in regular Brawl.) |
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==={{SSBB|Donkey Kong}}=== | ==={{SSBB|Donkey Kong}}=== | ||
*{{buff|Pulls [[Barrel]]s if [[Down special move|down special]] is held instead of pressed, but the Barrels will disappear quickly. They also no longer explode.}} | *{{buff|Pulls [[Barrel]]s if [[Down special move|down special]] is held instead of pressed, but the Barrels will disappear quickly. They also no longer explode.}} | ||
*{{buff|[[Giant Punch]] charges faster when Donkey Kong is airborne, and it no longer leaves him helpless if used when airborne. Holding special button sends him forward a little | *{{buff|[[Giant Punch]] charges faster when Donkey Kong is airborne, and it no longer leaves him helpless if used when airborne. Holding the special button sends him forward a little.}} | ||
*{{buff|[[Headbutt]]'s startup is cancelable into anything. This is used to halt his aerial momentum and attack.}} | *{{buff|[[Headbutt]]'s startup is cancelable into anything. This is used to halt his aerial momentum and attack.}} | ||
*{{buff|[[Spinning Kong]] rises slightly higher when used for recovery, as well as giving Donkey Kong a slight push upwards right when the move ends and leaves him helpless.}} | *{{buff|[[Spinning Kong]] rises slightly higher when used for recovery, as well as giving Donkey Kong a slight push upwards right when the move ends and leaves him helpless.}} |
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