Spike: Difference between revisions

116 bytes added ,  9 years ago
Added Young Link to list of spikes. Don't know how he was missed; reference the Young Link page.
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(Added Young Link to list of spikes. Don't know how he was missed; reference the Young Link page.)
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*{{SSBM|Marth}} - Down aerial when tipped; its angle was adjusted in PAL regions to a meteor smash angle, thus being a meteor smash in PAL regions and suggesting that it being a spike was an undetected error. Powerful with long arching reach and very fast start-up, it can be landed easily and KO offstage opponents at low-mid damages. It can be easily combo'd into for the [[Ken Combo]], and can also be used to [[tech-chase]] grounded opponents. Though it has high ending lag and must not be used recklessly.
*{{SSBM|Marth}} - Down aerial when tipped; its angle was adjusted in PAL regions to a meteor smash angle, thus being a meteor smash in PAL regions and suggesting that it being a spike was an undetected error. Powerful with long arching reach and very fast start-up, it can be landed easily and KO offstage opponents at low-mid damages. It can be easily combo'd into for the [[Ken Combo]], and can also be used to [[tech-chase]] grounded opponents. Though it has high ending lag and must not be used recklessly.
*{{SSBM|Roy}} - Up smash; only works if an airborne opponent is hit with the tip of the sword in the first few frames. Very difficult to intentionally land and is generally impractical for edge-guarding purposes.
*{{SSBM|Roy}} - Up smash; only works if an airborne opponent is hit with the tip of the sword in the first few frames. Very difficult to intentionally land and is generally impractical for edge-guarding purposes.
*{{SSBM|Young Link}} - Down tilt; can powerfully spike recovering opponents if hitting the bottom end of the blade.


===Other spikes===
===Other spikes===
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