Greap: Difference between revisions

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Tag: Mobile edit
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|caption  = Pit dashing towards a Greap.
|caption  = Pit dashing towards a Greap.
|universe  = {{uv|Super Smash Bros.}}
|universe  = {{uv|Super Smash Bros.}}
|level    = [[Skyworld (SSE)|Skyworld]]<br>[[Sea of Clouds]]<br>[[Battlefield Fortress]]<br>[[The Lake Shore]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[Battleship Halberd Exterior]]<br>[[Entrance to Subspace]]<br>[[The Great Maze]]
|level    = {{b|Skyworld|SSE}}<br>[[Sea of Clouds]]<br>[[Battlefield Fortress]]<br>[[The Lake Shore]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[Battleship Halberd Exterior]]<br>[[Entrance to Subspace]]<br>[[The Great Maze]]
|ehp      =  
|ehp      =  
|nhp      =  
|nhp      =  
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}}
}}


The '''Greap''' ({{ja|ギラーン}} ''Girān'', '''Gyraan''') is an enemy in ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s [[Subspace Emissary]] mode.
The '''Greap''' ({{ja|ギラーン}} ''Girān'', '''Gyraan''') is an enemy in ''[[Super Smash Bros. Brawl]]''{{'}}s [[Subspace Emissary]] mode.
 
==Enemy description==
==Enemy description==
It appears to be a pot with wheels on the bottom with two large, scythe-like arms, which it uses for its attacks. Its weakness is its small, red head. It has two attacks. The first one is that it hits both of its blades into the ground (high upwards [[knockback]]). However, its scythes will get stuck into the ground. If the player tries jumping, it will swing both scythes into the air (low knockback but the last hit), which is somewhat similar in motion to the attack [[Kirby]] used to have in ''[[Super Smash Bros. Melee]]'' as his [[Hammer (move)|aerial side special]].  If the player rolls behind it as it attacks, they can use this as an opportunity to hit it with a powerful attack.
It appears to be a pot with wheels on the bottom with two large, scythe-like arms, which it uses for its attacks. Its weakness is its small, red head. It has two attacks. The first one is that it hits both of its blades into the ground (high upwards [[knockback]]). However, its scythes will get stuck into the ground. If the player tries jumping, it will swing both scythes into the air (low knockback but the last hit), which is somewhat similar in motion to the attack [[Kirby]] used to have in ''[[Super Smash Bros. Melee]]'' as his [[Hammer (move)|aerial side special]].  If the player rolls behind it as it attacks, they can use this as an opportunity to hit it with a powerful attack.
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