1,160
edits
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
:''This article is about the general mechanic. For the display element in particular, see [[Damage meter]].'' | |||
[[File:damagepercent.jpg|thumb|right|{{SSBB|Mario}} damaging {{SSBB|Link}} in ''Brawl''.]] | [[File:damagepercent.jpg|thumb|right|{{SSBB|Mario}} damaging {{SSBB|Link}} in ''Brawl''.]] | ||
'''Damage''' is the basic measure of how vulnerable a [[character]] is to the [[knockback]] of attacks. At low damages, the character cannot be knocked back very far, and can only be thrown off-stage by the game's most powerful attacks. However, at high damages, attacks deliver considerably more knockback, increasing the risks of severely damaged characters to be [[KO]]'d. | '''Damage''' is the basic measure of how vulnerable a [[character]] is to the [[knockback]] of attacks. At low damages, the character cannot be knocked back very far, and can only be thrown off-stage by the game's most powerful attacks. However, at high damages, attacks deliver considerably more knockback, increasing the risks of severely damaged characters to be [[KO]]'d. | ||
Line 22: | Line 24: | ||
Should a [[tournament]] match [[time out]] and the players have equal stock remaining, whoever has less damage is the winner, and a tiebreak procedure is followed should damage also be even. This refers to the usual rules in ''Smash'' tournaments, unrelated to the [[Tournament mode]]. | Should a [[tournament]] match [[time out]] and the players have equal stock remaining, whoever has less damage is the winner, and a tiebreak procedure is followed should damage also be even. This refers to the usual rules in ''Smash'' tournaments, unrelated to the [[Tournament mode]]. | ||
==See also== | ==See also== |
edits