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[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]] | [[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]] | ||
A '''projectile''' is an object or other attack that moves independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be reflected, while others can also be absorbed. | A '''projectile''' is, most commonly, an object or other attack that moves independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be reflected, while others can also be absorbed. | ||
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. |
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