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|effect=Diddy flies around shooting peanuts that do 28%, ram does 18% | |effect=Diddy flies around shooting peanuts that do 28%, ram does 18% | ||
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'''Rocketbarrel Barrage''' is [[Diddy Kong (SSBB)|Diddy Kong]]'s [[Final Smash]]. When activated, Diddy will be able to fly around with his [[Rocketbarrel Boost|Rocketbarrel Pack]] and fire extremely powerful shots from his [[Peanut Popgun]]s. Each peanut does about 28% damage, while making contact with the Rocketbarrel itself causes 18% damage and has more knockback than the peanuts. | '''Rocketbarrel Barrage''' is [[Diddy Kong (SSBB)|Diddy Kong]]'s [[Final Smash]]. When activated, Diddy will be able to fly around with his [[Rocketbarrel Boost|Rocketbarrel Pack]] and fire extremely powerful shots from his [[Peanut Popgun]]s. Each [[Peanut (shell)|peanut]] does about 28% damage, while making contact with the Rocketbarrel itself causes 18% damage and has more knockback than the peanuts. | ||
While using the Final Smash, Diddy only shoots downwards and falls very slowly. Moving around causes Diddy to angle himself, allowing different shooting angles depending on his flight path; however this usually amounts to Diddy moving and shooting in opposite directions. Therefore, it is difficult to keep an opponent in Diddy's attack range for very long. | While using the Final Smash, Diddy only shoots downwards and falls very slowly. Moving around causes Diddy to angle himself, allowing different shooting angles depending on his flight path; however this usually amounts to Diddy moving and shooting in opposite directions. Therefore, it is difficult to keep an opponent in Diddy's attack range for very long. |
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