Flinch: Difference between revisions

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[[File:Zerosuit samus plasmawhip.jpg|[[Pit]] flinching by [[Zero Suit Samus]]' [[Plasma Whip]]|thumb|250px]]
[[File:Zerosuit samus plasmawhip.jpg|[[Pit]] flinching by [[Zero Suit Samus]]' [[Plasma Whip]]|thumb|250px]]
'''Flinching''', also called '''Hitstun''', is what happens to a character when they are hit by an attack. The character will be [[stun]]ned for a very short period of time, usually just enough to interrupt any attacks or movements. Specifically, flinching is basically an extremely small amount of hitstun. There are certain attacks that do not cause flinching, and ways for a character to avoid flinching. Some attacks cause flinching without any [[knockback]] whatsoever. It is used for [[combo]]s in all 3 smash games. Some powerful attack with the [[electric]] effect such as [[Captain Falcon]]'s [[Knee Smash]], [[Samus]]'s [[Charge Shot]] (fully charged), and [[Zelda]]'s [[Lightning Kick]]s have a very long and noticeable hitstun, and using a [[Timer]] can amplify the affect, allowing the possibility of near-[[infinite]] combos<ref>
'''Flinching''', also called '''Hitstun''', is what happens to a character when they are hit by an attack. The character will be [[stun]]ned for a very short period of time, usually just enough to interrupt any attacks or movements. Specifically, flinching is basically an extremely small amount of hitstun. There are certain attacks that do not cause flinching, and ways for a character to avoid flinching. Some attacks cause flinching without any [[knockback]] whatsoever. It is used for [[combo]]s in all 3 smash games. Some powerful attack with the [[electric]] effect such as [[Captain Falcon]]'s [[Knee Smash]], [[Samus]]'s [[Charge Shot]] (fully charged), and [[Zelda]]'s [[Lightning Kick]]s have a very long and noticeable hitstun, and using a [[Timer]] can amplify the affect, allowing the possibility of near-[[infinite]] combos<ref>
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