C-Stick: Difference between revisions

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==Overview==
==Overview==
[[File:Menu C-Stick Melee.png|thumb|The menu being manipulated with the C-stick in ''Melee''.]]
[[File:Menu C-Stick Melee.png|thumb|The menu being manipulated with the C-stick in ''Melee''.]]
In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'', the C-stick is primarily used to perform [[smash attacks]]. In ''Melee'' and ''Brawl'', if a player a [[grab]] button right after the player tilts the stick, they can charge the smash attack. It is also possible to charge a smash attack by pressing an attack button when tilting the C-stick, in the same manner the player would if they were using the [[control stick]]. In ''Smash 4'' and ''Ultimate'', players can simply hold the C-stick in the direction it was tilted to charge a smash attack. Tilting the C-stick while airborne will perform the corresponding [[aerial attack]], allowing player to perform an aerial attack without changing direction and momentum. Within the game code, the C-stick activates a directional input and an [[attack]] button press on the same frame, which as a more consistent alternative to flicking the stick. Smash attacks inputted with the C-stick are performed one frame slower than the fastest possible, though this has little to no effect on its usefulness. The C-stick can also be used to [[roll]] or [[sidestep]] out of shield, determine the direction of a tech, and aid in [[directional influence]] (both DI and [[SDI]]).  
In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'', the C-stick is primarily used to perform [[smash attacks]]. In ''Melee'' and ''Brawl'', if a player presses a [[grab]] button right after the player tilts the stick, they can charge the smash attack. It is also possible to charge a smash attack by pressing an attack button when tilting the C-stick, in the same manner the player would if they were using the [[control stick]]. In ''Smash 4'' and ''Ultimate'', players can simply hold the C-stick in the direction it was tilted to charge a smash attack. Tilting the C-stick while airborne will perform the corresponding [[aerial attack]], allowing player to perform an aerial attack without changing direction and momentum. Within the game code, the C-stick activates a directional input and an [[attack]] button press on the same frame, which as a more consistent alternative to flicking the stick. Smash attacks inputted with the C-stick are performed one frame slower than the fastest possible, though this has little to no effect on its usefulness. The C-stick can also be used to [[roll]] or [[sidestep]] out of shield, determine the direction of a tech, and aid in [[directional influence]] (both DI and [[SDI]]).  


Despite {{for3ds}} technically releasing one month before the release of the New Nintendo 3DS, both were in development simultaneously, allowing the developers to program compatibility with a C-stick at launch. In-game, the C-stick functions identically to its console counterparts. However, the game does not allow players to customize the C-stick. The [[Classic Controller]], [[Wii U GamePad]], [[Wii U Pro Controller]], [[Joy-Con]]s and [[Nintendo Switch Pro Controller]] have a right control stick that acts as an equivalent to the C-stick and functions identically.
Despite {{for3ds}} technically releasing one month before the release of the New Nintendo 3DS, both were in development simultaneously, allowing the developers to program compatibility with a C-stick at launch. In-game, the C-stick functions identically to its console counterparts. However, the game does not allow players to customize the C-stick. The [[Classic Controller]], [[Wii U GamePad]], [[Wii U Pro Controller]], [[Joy-Con]]s and [[Nintendo Switch Pro Controller]] have a right control stick that acts as an equivalent to the C-stick and functions identically.
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