Replay: Difference between revisions

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When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they will be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region. The number of replays that can be saved depends on the free space remaining on either the Wii or the SD card.
When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they will be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region. The number of replays that can be saved depends on the free space remaining on either the Wii or the SD card.


Replays returned for both versions of ''Smash 4'', with players instead pressing Y on the third page of the results screen. The time limit for replays was expanded to about ten minutes, allowing for greater freedom in what replays can be saved. The 3DS version has a hard cap for how many replays can be saved of only 64. The Wii U version has a cap of 4,096 due to the naming scheme of the replays; replays use a 3 digit {{iw|wikipedia|hexadecimal}} index and are named <code>rd000.bin</code> to <code>rdfff.bin</code>. Replays can no longer be saved if a match is aborted (i.e., on the No Contest screen). On the Wii U version, the option to upload replays to [[YouTube]] and [[Miiverse]] directly from the console was available. After connecting a YouTube account to the Wii U, the option to automatically upload will appear, and an unlimited amount of replays can be uploaded. This was recommended, as all previously saved replays would no longer be viewable after an update due to technical complications.
Replays returned for both versions of ''Smash 4'', with players instead pressing Y on the third page of the results screen. The time limit for replays was expanded to about ten minutes, allowing for greater freedom in what replays can be saved. The 3DS version has a hard cap for how many replays can be saved of only 64. The Wii U version has a cap of 4,096 due to the naming scheme of the replays; replays use a 3 digit {{iw|wikipedia|hexadecimal}} index and are named <code>rd000.bin</code> to <code>rdfff.bin</code>. Replays can no longer be saved if a match is aborted (i.e., on the No Contest screen). On the Wii U version, the option to upload replays to [[YouTube]] and [[Miiverse]] directly from the console was available. After connecting a YouTube account to the Wii U, the option to automatically upload will appear, and an unlimited amount of replays can be uploaded. This was recommended, as all previously saved replays would no longer be viewable after an update due to technical complications. This feature was disabled on November 8th, 2017 after the shutdown of Miiverse.


Replays returned in ''Ultimate'', with players again pressing Y on the third page of the results screen. A new feature is that these replays can be converted to videos, which can be altered in the [[Video Editor]] into a completely different video. This conversion is recommended, as once again all previously saved replays would no longer be viewable after an update due to technical complications. These videos can then be uploaded to [[Shared Content]] or [[Smash World]]. Another new feature is the ability to go through the replay frame by frame. The primary purpose of this feature is to observe moments that either happen on a specific frame or are too quick to notice at normal speed.
Replays returned in ''Ultimate'', with players again pressing Y on the third page of the results screen. A new feature is that these replays can be converted to videos, which can be altered in the [[Video Editor]] into a completely different video. This conversion is recommended, as once again all previously saved replays would no longer be viewable after an update due to technical complications. These videos can then be uploaded to [[Shared Content]] or [[Smash World]]. Another new feature is the ability to go through the replay frame by frame. The primary purpose of this feature is to observe moments that either happen on a specific frame or are too quick to notice at normal speed.
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