Super Jump Punch: Difference between revisions

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Line 76: Line 76:
|ssbbchar=Mario
|ssbbchar=Mario
|ssbbdesc=Jump while attacking. Useful in recoveries.
|ssbbdesc=Jump while attacking. Useful in recoveries.
|ssb4-3count=3
|ssb4-3count=2
|ssb4-3char=Mario
|ssb4-3char=Mario
|ssb4-3desc=Jump up to hit opponents multiple times.
|ssb4-3desc=Jump up to hit opponents multiple times.
|ssb4-3char2=Luigi
|ssb4-3char2=Luigi
|ssb4-3desc2=A rising punch that can deal great damage at the start of the move.
|ssb4-3desc2=A rising punch that can deal great damage at the start of the move.
|ssb4-3char3=Dr. Mario
|ssb4-3desc3=This rising punch may have no coins involved, but it's extra powerful at the start of the jump.
|ssbucount=3
|ssbucount=3
|ssbuchar=Mario
|ssbuchar=Mario
Line 89: Line 87:
|ssbudesc2=Punches up into the air with the strongest blows at the start of the attack.
|ssbudesc2=Punches up into the air with the strongest blows at the start of the attack.
|ssbuchar3=Dr. Mario
|ssbuchar3=Dr. Mario
|ssbudesc3=Hits repeatedly with a rising punch that, while lacking coins, is extra powerful at the start of the jump.
|ssbudesc3=Hits repeatedly{{sic}} with a rising punch that, while lacking coins, is extra powerful at the start of the jump.
}}
}}


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