Dash attack canceled up smash: Difference between revisions

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==Characters with a sliding DACUS==
==Characters with a sliding DACUS==
[[File:Snake DACUS Brawl.gif|thumb|right|Snake's DACUS as performed in ''Brawl''.]]
[[File:Snake DACUS Brawl.gif|thumb|right|Snake's DACUS as performed in ''Brawl''.]]
*{{SSBB|Falco}}: Falco's best DACUS (performed on frame 3) will slide halfway across [[Final Destination (SSBB)|Final Destination]], and gives him yet another follow-up option to consider after connecting with a silent [[Blaster (Falco)|laser]] shot, [[lock|laser lock]], or his down throw. Falco can also easily chain the actual dash attack into the up-smash, although it can be performed with a different set of commands.
*{{SSBB|Falco}}: Falco's best DACUS (performed on frame 3) will slide halfway across [[Final Destination (SSBB)|Final Destination]], and gives him yet another follow-up option to consider after connecting with a silent [[Blaster (Falco)|laser]] shot, [[lock|laser lock]], or his down throw. Falco can also easily chain the actual dash attack into the up-smash, although it can be performed with a different set of commands. Falco's BDACUS with perfect timing additionally goes even further than his regular furthest DACUS.
*{{SSBB|Link}}: Useful in its ability to make the normally slow Link move much faster while attacking, and excellent when combined with Link's strong projectile game. Link has a wide DACUS window and interestingly enough, he has to perform his up smash later on into his dash attack's animation on frame 5 to cover the most distance.
*{{SSBB|Link}}: Useful in its ability to make the normally slow Link move much faster while attacking, and excellent when combined with Link's strong projectile game. Link has a wide DACUS window and interestingly enough, he has to perform his up smash later on into his dash attack's animation on frame 5 to cover the most distance.
*{{SSBB|Jigglypuff}}: Like Link, Jigglypuff's DACUS assists its slow ground game by giving it this sliding smash. One of the easier DACUSes to perform.  
*{{SSBB|Jigglypuff}}: Like Link, Jigglypuff's DACUS assists its slow ground game by giving it this sliding smash. One of the easier DACUSes to perform.  
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*{{SSBB|Wario}}: Covers a great amount of distance but it is somewhat limited by Wario's lacking up smash. The initial frames of his dash attack can also cancel into his up smash. At low percentages, [[Chomp]] can combo into a DACUS.
*{{SSBB|Wario}}: Covers a great amount of distance but it is somewhat limited by Wario's lacking up smash. The initial frames of his dash attack can also cancel into his up smash. At low percentages, [[Chomp]] can combo into a DACUS.
*{{SSBB|Sonic}}: Can slide three quarters across Final Destination with his DACUS and can be used for a mix-up game. However, as his up smash is weak in terms of knockback, it is slow and it is very unreliable, it is not very useful. It also does not cover much more distance than his running up smash unless performed out of an initial dash.
*{{SSBB|Sonic}}: Can slide three quarters across Final Destination with his DACUS and can be used for a mix-up game. However, as his up smash is weak in terms of knockback, it is slow and it is very unreliable, it is not very useful. It also does not cover much more distance than his running up smash unless performed out of an initial dash.
*{{SSBB|Fox}}: If performed, Fox's DACUS will only cover a slightly larger distance than his running up smash. While Fox's up smash is stronger than Falco's, it has higher ending lag. Fox has a shorter window to perform his DACUS than Falco, making it much harder to perform and preventing him from being able to perform a gatling combo. This combined with its miniscule distance increase, makes it see little use in competitive play except as a surprise KO option when Fox really needs that extra distance.  
*{{SSBB|Fox}}: If performed, Fox's DACUS will only cover a slightly larger distance than his running up smash. While Fox's up smash is stronger than Falco's, it has higher ending lag. Fox has a shorter window to perform his DACUS than Falco, making it much harder to perform and preventing him from being able to perform a gatling combo. This combined with its low distance increase, makes it rather situational, with its main uses being to optimise punishes, particularly after shielding attacks from a long distance or to followup after a shine.  
*{{SSBB|Mario}}: Mario's DACUS covers slightly more distance than his running up smash. Not very useful due to the small amount of distance is gains but can still be used.  
*{{SSBB|Mario}}: Mario's DACUS covers slightly more distance than his running up smash. Not very useful due to the small amount of distance is gains but can still be used.  
*{{SSBB|Luigi}}: Similar to Mario's, although if Luigi charges his up smash, he will cover a lot more distance due to his lower [[traction]].  
*{{SSBB|Luigi}}: Similar to Mario's, although if Luigi charges his up smash, he will cover a lot more distance due to his lower [[traction]].  
*{{SSBB|Squirtle}}: While Squirtle's DACUS covers a slightly larger distance than its running up smash, it is not very useful as it is not only difficult to perform and it barely covers more distance than a running up smash but Squirtle's [[Shellshifting|pump slide]] covers a significantly larger amount of distance.  
*{{SSBB|Squirtle}}: While Squirtle's DACUS covers a slightly larger distance than its running up smash, it is not very useful as it is not only difficult to perform and it barely covers more distance than a running up smash but Squirtle's [[Shellshifting|pump slide]] covers a significantly larger amount of distance.  
*{{SSBB|Ike}}: Ike's DACUS gains slightly more distance than his running up smash, slightly improving its approach potential. The difference is quite small however.
*{{SSBB|Ike}}: Ike's DACUS gains slightly more distance than his running up smash, slightly improving its approach potential. The difference is quite small however.
*{{SSBB|Olimar}}: Olimar's DACUS can cover nearly twice as much distance compared to his running up smash. Olimar's up smash is a strong move with good range and his DACUS improves its approach potential aiding Olimar's poor approach.  
*{{SSBB|Olimar}}: Olimar's DACUS can cover nearly twice as much distance compared to his running up smash. Olimar's up smash is a strong move with good range and his DACUS improves its approach potential aiding Olimar's poor approach. The distance increase is not large, making Olimar's DACUS situational but it can help Olimar occasionally.  
*{{SSBB|R.O.B.}}: R.O.B.'s DACUS covers a slightly larger distance compared to his running up smash. His DACUS slightly improves his up smash's approach potential and makes it slightly easier to land, especially on grounded opponents.
*{{SSBB|R.O.B.}}: R.O.B.'s DACUS covers a slightly larger distance compared to his running up smash. His DACUS slightly improves his up smash's approach potential and makes it slightly easier to land, especially on grounded opponents.


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