Codec Conversations: Difference between revisions

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→‎Trivia: already mentioned
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**The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do.
**The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do.
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''.
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''.
*Link's codec was the only conversation to be changed from ''Brawl'', omitting [[Otacon]]'s mention of the hookshot.
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>
*In ''Ultimate'', if the match is quit out of, the sound that plays when the codec conversation ends will play before the result screen appears.
*In ''Ultimate'', if the match is quit out of, the sound that plays when the codec conversation ends will play before the result screen appears.
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