Command-input move: Difference between revisions

→‎Negative Edge: noted Kazuya oddity
(→‎Negative Edge: I wish there was stuff that wasn't related to Terry here but it is neat to note that negative edge applies even to shield tilting. May want to get a GIF of cRT OOS)
(→‎Negative Edge: noted Kazuya oddity)
Line 118: Line 118:
==Negative Edge==
==Negative Edge==
[[File:TKPDCombo.gif|right|300px|thumb|{{Sm|Ronin X}} using Tiger Knee Power Dunk to start a combo, which involves using a weak Crack Shoot to drag Ken down. This is one such case where negative edge can be helpful.]]
[[File:TKPDCombo.gif|right|300px|thumb|{{Sm|Ronin X}} using Tiger Knee Power Dunk to start a combo, which involves using a weak Crack Shoot to drag Ken down. This is one such case where negative edge can be helpful.]]
Negative edge is a mechanic involving any command input special move, which is present [https://www.youtube.com/watch?v=KrMlROGI3uE in traditional fighting games]. To perform, hold the attack or special move button during an attack, input the special move, and release said button shortly after the attack is over. Essentially, pressing and releasing an attack button can be treated as a half-A press in the context of a command special move. This will always be treated as a tap input, so only the weakest variations of the special moves will occur. This is not to be confused with [[buffer]]ing, which is where a player holds a button to perform an action on the first possible frame. Negative edge is present in ''SSB4'' and ''Ultimate''.  
Negative edge is a mechanic involving any command input special move, which is present [https://www.youtube.com/watch?v=KrMlROGI3uE in traditional fighting games]. To perform, hold the attack or special move button during an attack, input the special move, and release said button shortly after the attack is over. Essentially, pressing and releasing an attack button can be treated as a half-A press in the context of a command special move. This will always be treated as a tap input, so only the weakest variations of the special moves will occur. This is not to be confused with [[buffer]]ing, which is where a player holds a button to perform an action on the first possible frame. Negative edge is present in ''SSB4'' and ''Ultimate''. While {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}} have full access to Negative edge, {{SSBU|Kazuya}} has it in a more limited form, only being able to use Negative edge with [[Left Splits Kick]]; this is in part due to his other command-input moves requiring an input during a [[Crouch Dash]], which is recognised as a separate "move".


Negative edge primarily exists to make combos with special moves easier for players to perform, making it a good technique for new players to utilize when starting out. For example, with {{SSBU|Ryu}}, it is possible to use negative edge to make canceling his close strong {{mvsub|Ryu|SSBU|neutral attack}} into [[Shoryuken]] easier. However, as aforementioned, this can only result in a weak Shoryuken; due to situations like this, learning the inputs without negative edge is important in order to get full use out of the characters.  
Negative edge primarily exists to make combos with special moves easier for players to perform, making it a good technique for new players to utilize when starting out. For example, with {{SSBU|Ryu}}, it is possible to use negative edge to make canceling his close strong {{mvsub|Ryu|SSBU|neutral attack}} into [[Shoryuken]] easier. However, as aforementioned, this can only result in a weak Shoryuken; due to situations like this, learning the inputs without negative edge is important in order to get full use out of the characters.