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(It’s not a gif.) Tag: Mobile edit |
(→Trivia: condensed trivia about characters lacking moves that make them helpless) |
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*The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.). | *The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.). | ||
*If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Ultimate''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''), [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee''). | *If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Ultimate''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''), [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee''). | ||
*In '' | *In all games except ''Melee'', some characters are unable to become helpless through their own moveset. | ||
**{{SSB|Yoshi}}, {{SSB|Kirby}} and {{SSB|Jigglypuff}} are the only characters that cannot become helpless in ''Smash 64''. | |||
**In ''Brawl'', these characters are {{SSBB|Jigglypuff}}, {{SSBB|Sonic}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Snake}}, {{SSBB|R.O.B.}}, and {{SSBB|Zero Suit Samus}}. In fact, R.O.B. is not programmed to have a helpless state in ''Brawl'', and attempting to see it via hacking causes the game to crash. All other characters have a helpless state, even if they cannot enter it without hacking. | |||
**In ''Smash 4'', a number of helpless animations cannot be seen without Pac-Man's red trampoline, which forces every character in an helpless state, namely those of {{SSB4|Yoshi}}, {{SSB4|Jigglypuff}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|Sonic}}, {{SSB4|R.O.B}}, {{SSB4|Mega Man}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Bayonetta}}. | |||
**In ''Ultimate'', this extends to, in addition to the aforementioned characters, {{SSBU|Snake}}, {{SSBU|Ivysaur}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, and {{SSBU|Kazuya}}. | |||
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | *In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state. | ||
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations. | **Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations. | ||
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. | *[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless. | ||
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | **Meta Knight is also the only character with two different helpless animations; one with his wings, and one without. | ||
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]]. | *The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]]. | ||
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset. | *''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset. | ||
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**In ''Brawl'', if a [[tether recovery]] is used, the ledge can be grabbed by someone else, resulting in the tethering character becoming helpless. | **In ''Brawl'', if a [[tether recovery]] is used, the ledge can be grabbed by someone else, resulting in the tethering character becoming helpless. | ||
**''Smash 4'' and ''Ultimate'' have [[Pac-Man]]'s [[Pac-Jump|trampoline]], which will make a character helpless if they bounce on it while it is red. | **''Smash 4'' and ''Ultimate'' have [[Pac-Man]]'s [[Pac-Jump|trampoline]], which will make a character helpless if they bounce on it while it is red. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Game controls]] | [[Category:Game controls]] |
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