Talk:Tech: Difference between revisions

469 bytes removed ,  3 years ago
I removed the statement that recoil frames prolong the tech window in Melee from the article after testing it.
(I removed the statement that recoil frames prolong the tech window in Melee from the article after testing it.)
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I'm not sure if this is worth mentioning, but, I've noticed in Melee that Mewtwo's floor tech and rolling tech are really Laggy and predictable. Would this be good to put this in the Article? <font color="yellow">Smash</font><font color="red">dude</font><font color="orange">10</font> 11:31, 4 April 2014 (EDT)
I'm not sure if this is worth mentioning, but, I've noticed in Melee that Mewtwo's floor tech and rolling tech are really Laggy and predictable. Would this be good to put this in the Article? <font color="yellow">Smash</font><font color="red">dude</font><font color="orange">10</font> 11:31, 4 April 2014 (EDT)
== Tech during recoil frames in Melee? ==
Under "Changes between games", it says that a tech can be performed 20 frames before the character touches the ground, a wall, an edge or the ceiling, '''plus the character's recoil frames when they hit a surface'''.
I'm very sure you can not tech after hitting a surface and recoiling. Is this an error, or am I understanding something wrong here? [[User:Kalua|Kalua]] ([[User talk:Kalua|talk]]) 12:34, March 20, 2021 (EDT)


== Grabbing items when ground teching ==
== Grabbing items when ground teching ==
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