Belay: Difference between revisions

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==Overview==
==Overview==
[[File:Belay tether.png|thumb|Belay used as a recovery in ''Brawl''.]]
[[File:Belay tether.png|thumb|Belay used as a recovery in ''Brawl''.]]
It functions as a third jump, but only if the computer controlled Nana is present. Popo throws Nana up a short distance while the two are attached by a rope, and Nana will then send Popo a long way upward by pulling on the rope, and both will enter the [[helpless]] state until they land, making them individually vulnerable until then. If the move is used too low, and no ledge is grabbed, Nana  will likely fall to her doom while Popo will land on the stage safely. Nana gains a hitbox that deals decent damage when she is thrown.
It functions as a third jump, but only if the computer controlled Nana is present. Popo throws Nana up a short distance while the two are attached by a rope, and Nana will then send Popo a long way upward by pulling on the rope, and both will enter the [[helpless]] state until they land, making them individually vulnerable until then. If the move is used too low, and no ledge is grabbed, Nana  will likely fall to the bottom [[Blast line]] while Popo will land on the stage safely. Nana gains a hitbox that deals decent damage when she is thrown.


Without Nana alive or near enough in the air, Popo merely does the motion for the belay, which will still grab the [[ledge]] when close enough, but gains very little altitude and leaves the Climber helpless to fall. Nana may also use the move alone to try and get back to Popo. Players typically use [[Squall Hammer]] when left with a single Climber.
Without Nana alive or near enough in the air, Popo merely does the motion for the belay, which will still grab the [[ledge]] when close enough, but gains very little altitude and leaves the Climber helpless to fall. Nana may also use the move alone to try and get back to Popo. Players typically use [[Squall Hammer]] when left with a single Climber.