Steve (SSBU): Difference between revisions

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*Many of Steve's animations are directly taken from existing ''Minecraft'' games and media:
*Many of Steve's animations are directly taken from existing ''Minecraft'' games and media:
**He is the only character to date with a unique [[tumbling]] animation, where he performs his running animation midair while staying upright, reflecting the same damage animations from ''Minecraft''. This also applies when he is [[star KO]]'d and during certain cinematic Final Smashes such as [[Triple Wolf]] and [[Wario Man]].
**He is the only character to date with a unique [[tumbling]] animation, where he performs his running animation midair while staying upright, reflecting the same damage animations from ''Minecraft''. This also applies when he is [[star KO]]'d and during certain cinematic Final Smashes such as [[Triple Wolf]] and [[Wario Man]].
**He falls to the side when his HP is depleted in [[Stamina Mode]] (but only if the final hit doesn't cause him to become airborne) or when [[drowning]], referencing the death animations of said game.
**He falls to the side when getting KO'd by a weak attack in [[Stamina Mode]], [[crumpling]], or [[drowning]], referencing the death animations of said game.
**Steve's swimming animation is simply his walk animation slowed down, resembling his underwater behavior in ''Minecraft'' prior to Java 1.13, after which he received a unique swimming animation.
**Steve's swimming animation is simply his walk animation slowed down, resembling his underwater behavior in ''Minecraft'' prior to Java 1.13, after which he received a unique swimming animation.
**While [[asleep]], Steve will place a red bed on the ground and proceed to lie on it. When waking up, he collects it back in his inventory.
**While [[asleep]], Steve will place a red bed on the ground and proceed to lie on it. When waking up, he collects it back in his inventory.
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