Jigglypuff (SSB4): Difference between revisions

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*[[Pound]]:
*[[Pound]]:
**{{buff|The 19% damage increase to shields benefits [[Pound]], allowing it to break a shield that is below 70% of its health.}}
**{{buff|The 19% damage increase to shields benefits [[Pound]], allowing it to break a shield that is below 70% of its health.}}
**{{nerf|Aerial Pound loses momentum more quickly, doesn't travel forward as far, and now causes Jigglypuff to start falling downwards before it is able to begin accelerating forwards through the air. All of these factors combined now result in the usage of aerial Pound actually worsening Jigglypuff's horizontal recovery, even when angled upwards, unless executed perfectly or as a mix-up.}}
**{{nerf|Aerial Pound's initial speed is greater (2.2 → 2.6) however, it has a lower momentum multiplier (0.92x → 0.8x). This makes it loses momentum more quickly, resulting in the move traveling much less horizotal distance, and now causing Jigglypuff to start falling downwards before it is able to begin accelerating forwards through the air. As a result, this hinders aerial Pound's recovery potential, and makes rising Pound much less useful/effective.}}
*[[Sing]]:
*[[Sing]]:
**{{buff|Sing now has a sweetspot nearer to Jigglypuff which puts opponents to sleep for noticeably longer, while the newly added sourspot retains the same sleep duration from previous games. Furthermore, the third soundwave only features the sweetspot, and no sourspot, on top of its slightly longer reach than the first two. Lastly, the first two waves are larger (13u → 14u).}}
**{{buff|Sing now has a sweetspot nearer to Jigglypuff which puts opponents to sleep for noticeably longer, while the newly added sourspot retains the same sleep duration from previous games. Furthermore, the third soundwave only features the sweetspot, and no sourspot, on top of its slightly longer reach than the first two. Lastly, the first two waves are larger (13u → 14u).}}
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