Trophy: Difference between revisions

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In the game's opening sequence, [[Continue]] screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life; ''Melee'' later introduced [[On-screen_appearance#In_Super_Smash_Bros._Melee|on-screen appearances]] where characters are depicted as trophies that come to life before battles, and ''Brawl'' later made this a central plot point in the [[Subspace Emissary]].
In the game's opening sequence, [[Continue]] screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life; ''Melee'' later introduced [[On-screen_appearance#In_Super_Smash_Bros._Melee|on-screen appearances]] where characters are depicted as trophies that come to life before battles, and ''Brawl'' later made this a central plot point in the [[Subspace Emissary]].


Furthermore, ''Smash 64'' includes [[List of character profiles|profiles]] of the twelve [[List of Super Smash Bros. series characters|playable characters]], with the eight [[starter character]]s' biographies available from the start and the remaining four unlocked at the same time as [[Unlockable character#Super Smash Bros.|those characters]]. Similar in presentation to trophies, the model of the character is animated, displaying various attacks, animations and poses for the character, as well as providing names for their special moves. The model can also be rotated by holding the [[Z button]] and moving the [[Control Stick]]. Later games had most of these features, though these biographies did not include moving models of the subject.
Furthermore, ''Smash 64'' includes [[List of character profiles|profiles]] of the twelve [[List of Super Smash Bros. series characters|playable characters]], with the eight [[starter character]]s' profiles available from the start and the remaining four unlocked at the same time as [[Unlockable character#Super Smash Bros.|those characters]]. Similar in presentation to trophies, the model of the character is animated, displaying various attacks, animations and poses for the character, as well as providing names for their special moves. The model can also be rotated by holding the [[Z button]] and moving the [[Control Stick]]. Later games had most of these features, though these profiles did not include moving models of the subject.


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