Talk:Dr. Mario (SSBU): Difference between revisions

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:The purpose of hitbox visuals is to accurately portray the regions in which hit detection is active, as well as how long it's active for. They are not intended to be perfect representations of the aesthetic features of the game. Outside of stretching limbs, minor inconsistencies like this are not an issue, and do not justify undermining someone's hard work in making the visuals. Please do not post to complain about the hitbox visuals again unless you have an actually relevant issue to report. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 17:38, February 2, 2020 (EST)
:The purpose of hitbox visuals is to accurately portray the regions in which hit detection is active, as well as how long it's active for. They are not intended to be perfect representations of the aesthetic features of the game. Outside of stretching limbs, minor inconsistencies like this are not an issue, and do not justify undermining someone's hard work in making the visuals. Please do not post to complain about the hitbox visuals again unless you have an actually relevant issue to report. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 17:38, February 2, 2020 (EST)


There are no issues with stretching limbs, but outside of the stetoschope going through his pants, there are noticeable issues that are even worse than model scaling issues.
There are no issues with stretching limbs, but outside of the stetoschope going through his pants, there are noticeable issues that are even worse than model scaling issues. I mean, unlike the previous hitbox visualization, Dr. Mario has double eyebrows, and he also has no mouth.
Anonymous user