Super Smash Bros. 4: Difference between revisions

(→‎Trivia: Not anymore. Ultimate will have at least 23.)
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*Meteor canceling has been removed, making [[meteor smash]]es functionally equivalent to spikes and thus much deadlier edge-guarding moves.
*Meteor canceling has been removed, making [[meteor smash]]es functionally equivalent to spikes and thus much deadlier edge-guarding moves.
**To compensate, several meteor smashes are now weaker, with a few requiring more specific hitboxes (such as {{SSB4|Ike}}'s down aerial).
**To compensate, several meteor smashes are now weaker, with a few requiring more specific hitboxes (such as {{SSB4|Ike}}'s down aerial).
*Characters that are meteor smashed onto a floor will now bounce back up at a fraction of their current knockback speed.
*All characters are granted 70 frames of invulnerability to all [[grab]]s after being released from a grab or [[throw]]n (not counting special moves), making it impossible to perform [[chain grab]]s.
*All characters are granted 70 frames of invulnerability to all [[grab]]s after being released from a grab or [[throw]]n (not counting special moves), making it impossible to perform [[chain grab]]s.
*[[Stale-move negation]] has been weakened, making it harder for characters to abuse the above mechanic which allows for moves to combo for longer; at the same time, characters do not have to worry about preserving their KO moves as much as they did in ''Brawl'', though still more than in ''Melee.''
*[[Stale-move negation]] has been weakened, making it harder for characters to abuse the above mechanic which allows for moves to combo for longer; at the same time, characters do not have to worry about preserving their KO moves as much as they did in ''Brawl'', though still more than in ''Melee.''
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