Talk:Dr. Mario (SSBU): Difference between revisions

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== Physics issues in the hitboxes ==
== Physics issues in the hitboxes ==
I noticed that in the hitboxes of some of Dr. Mario's attacks, such as his back and down aerials, don't match the movement and physics in gameplay. I noticed that his coat and stetoscope either don't have physics or don't match the movement they do in gameplay. For example, in his back and down aerials, his coat doesn't move upwards to show more of his pants. In the former, both coat and stetoscope don't have physics at all, while in the latter, the stetoscope doesn't match the movement in gameplay and even goes through his pant legs and his body. Please correct these issues. [[Special:Contributions/82.55.50.131|82.55.50.131]]
I noticed that in the hitboxes of some of Dr. Mario's attacks, such as his back and down aerials, don't match the movement and physics in gameplay. I noticed that his coat and stetoscope either don't have physics or don't match the movement they do in gameplay. For example, in his back and down aerials, his coat doesn't move upwards to show more of his pants. In the former, both coat and stetoscope don't have physics at all, while in the latter, the stetoscope doesn't match the movement in gameplay and even goes through his pant legs and his body. Please correct these issues. [[Special:Contributions/82.55.50.131|82.55.50.131]]
== Down aerial's hitbox visualization issues ==
The hitbox visualization for Dr. Mario's down aerial post 7.0.0 is even worse compared to post patch in terms of model issues: apart from the stethoscope going through his pants, he has double eyebrows and his mouth is missing. Just like the section above, please correct those issues.
Anonymous user