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'''Paralyze''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Brawl]]'' and has appeared in every subsequent game. Fighters hit by paralyze attacks are inflicted with the '''paralysis''' status condition for an amount of time based on the attack's [[knockback]]. | '''Paralyze''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Brawl]]'' and has appeared in every subsequent game. Fighters hit by paralyze attacks are inflicted with the '''paralysis''' status condition for an amount of time based on the attack's [[knockback]]. | ||
Outside of [[Final Smash]]es and [[custom move]]s, [[Zero Suit Samus]]'s [[Paralyzer]] and [[down smash]] | Outside of [[Final Smash]]es and [[custom move]]s, [[Zero Suit Samus]]'s [[Paralyzer]] and [[down smash]], [[Corrin]]'s [[Dragon Fang Shot]], and the bell from [[Pac-Man]]'s [[Bonus Fruit]] are the only fighter attacks with the paralyze effect. Additionally, several [[Assist Trophies]] and [[Poké Ball]] Pokémon, [[stage hazard]]s, and [[Smash Run]] [[enemies]] have the paralyze effect. | ||
In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Zap-Floor Immunity prevents the equipped fighter from being paralyzed, but does not affect the damage it takes from paralyzing attacks. | In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Zap-Floor Immunity prevents the equipped fighter from being paralyzed, but does not affect the damage it takes from paralyzing attacks. | ||
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!width=8%|Games | !width=8%|Games | ||
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|rowspan= | |rowspan=3|[[Assist Trophies]] | ||
|[[Nikki]]: Spooky Ghost | |[[Nikki]]: Spooky Ghost | ||
|{{GameIcon|SSBU}} | |{{GameIcon|SSBU}} | ||
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|[[Wily Capsule]]: Lightning projectiles | |[[Wily Capsule]]: Lightning projectiles | ||
|{{GameIcon|SSBU}} | |||
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|[[Yuri Kozukata]]: Camera Obscura | |||
|{{GameIcon|SSBU}} | |{{GameIcon|SSBU}} | ||
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