Colonel Roy Campbell: Difference between revisions

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:''For other characters with the name Roy, see [[Roy (disambiguation)]]''.
:''For other characters with the name Roy, see [[Roy (disambiguation)]]''.
'''Colonel Roy Campbell''' ({{ja|ロイ・キャンベル大佐|Roi Kyanberu Taisa}}, ''Colonel Roy Campbell'') is a character from the third-party developer and publisher, [[Konami]]. Campbell is from the stealth-action video game series, {{uv|Metal Gear}}, debuting in ''Metal Gear 2: Solid Snake''. He makes background appearances communicating with [[Solid Snake]] through his Codec device in ''[[Super Smash Bros. Brawl]]''. Referred to simply as "Colonel", Roy Campbell appears in the first ''SSBB'' trailer, during which {{SSBB|Snake}} is officially announced as a playable character. Like [[Otacon]] and [[Mei Ling]], he also appears in a number of [[Snake's Codec Messages]], which can be seen and heard mid-game on the stage [[Shadow Moses Island]]. Colonel's frequency in the ''Metal Gear'' franchise is 140.85 (although the frequency changes often in ''Metal Gear 2''), and the same frequency is used in ''Brawl''.
'''Colonel Roy Campbell''' ({{ja|ロイ・キャンベル大佐|Roi Kyanberu Taisa}}, ''Colonel Roy Campbell'') is a character from the third-party developer and publisher, [[Konami]].
 
==Origin==
Campbell is from the stealth-action video game series, {{uv|Metal Gear}}, debuting in ''Metal Gear 2: Solid Snake''. He makes background appearances communicating with [[Solid Snake]] through his Codec device in ''[[Super Smash Bros. Brawl]]''. Referred to simply as "Colonel", Roy Campbell appears in the first ''SSBB'' trailer, during which {{SSBB|Snake}} is officially announced as a playable character. Like [[Otacon]] and [[Mei Ling]], he also appears in a number of [[Snake's Codec Messages]], which can be seen and heard mid-game on the stage [[Shadow Moses Island]]. Colonel's frequency in the ''Metal Gear'' franchise is 140.85 (although the frequency changes often in ''Metal Gear 2''), and the same frequency is used in ''Brawl''.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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On the stage [[Shadow Moses Island]], players using {{SSBB|Snake}} can activate a [[Smash Taunt]] by pressing the button for a down [[taunt]] very quickly. Executing this correctly displays a Codec message in which Snake speaks with [[Otacon]], [[Mei Ling]] or Colonel Roy Campbell about a character he is fighting during the match. He speaks with Roy Campbell about {{SSBB|Bowser}}, {{SSBB|Fox}}, {{SSBB|Ike}}, {{SSBB|Jigglypuff}}, {{SSBB|King Dedede}}, {{SSBB|Luigi}}, {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Wario}}, {{SSBB|Wolf}}, {{SSBB|Zelda}}, and {{SSBB|Snake}} when he fights another player who is also using Snake. Originally intending to call the Colonel, Snake talks to [[Slippy Toad]] when discussing with him about {{SSBB|Falco}}. Slippy Toad's frequency is also 140.85, but this is simply because Slippy had overridden Campbell's frequency, a recurring element in the ''Metal Gear'' franchise.
On the stage [[Shadow Moses Island]], players using {{SSBB|Snake}} can activate a [[Smash Taunt]] by pressing the button for a down [[taunt]] very quickly. Executing this correctly displays a Codec message in which Snake speaks with [[Otacon]], [[Mei Ling]] or Colonel Roy Campbell about a character he is fighting during the match. He speaks with Roy Campbell about {{SSBB|Bowser}}, {{SSBB|Fox}}, {{SSBB|Ike}}, {{SSBB|Jigglypuff}}, {{SSBB|King Dedede}}, {{SSBB|Luigi}}, {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Wario}}, {{SSBB|Wolf}}, {{SSBB|Zelda}}, and {{SSBB|Snake}} when he fights another player who is also using Snake. Originally intending to call the Colonel, Snake talks to [[Slippy Toad]] when discussing with him about {{SSBB|Falco}}. Slippy Toad's frequency is also 140.85, but this is simply because Slippy had overridden Campbell's frequency, a recurring element in the ''Metal Gear'' franchise.
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===Sticker===
===Sticker===
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{{StickerPicBox|Colonel|MGS2: Sons of Liberty}}
{{StickerPicBox|Colonel|MGS2: Sons of Liberty}}
==In ''[[Super Smash Bros. Ultimate]]''==
Campbell returns in ''Ultimate'' as they reuse the old Codec Conversations used in ''Brawl''. Roy Campbell's Japanese voice actor, passed away in 2012, and, as a result, future ''Metal Gear'' titles did not feature the character out of respect for Aono.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, and the ones from ''Brawl'' were simply reused. Campbell also appears as a Spirit.
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{{Background characters}}
{{Background characters}}
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