Lucario (SSBU): Difference between revisions
→Special Moves
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===Special Moves=== | ===Special Moves=== | ||
*[[Aura Sphere]]: | *[[Aura Sphere Mega]]: | ||
**{{change|Aura Sphere is visually closer to how it appears in recent ''Pokémon'' games. It has an "energy absorption" effect while charging and no longer emits a trail of | **{{change|Aura Sphere is visually closer to how it appears in recent ''Pokémon'' games. It has an "energy absorption" effect while charging and no longer emits a trail of light when launched.}} | ||
**{{buff|Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.}} | **{{buff|Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging up.}} | ||
**{{buff|This, coupled with Lucario's increased air speed, makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an | **{{buff|This, coupled with Lucario's increased air speed, makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an arial, as well as improving his movement when combined with B-Reverses, Wave-Bounces etc.}} | ||
**{{buff|Aura Sphere has less endlag.}} | **{{buff|Aura Sphere has less endlag.}} | ||
**{{change|Aura Sphere travels more slowly.}} | **{{change|Aura Sphere travels more slowly.}} | ||
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*[[Force Palm]]: | *[[Force Palm]]: | ||
**{{buff|[[Force Palm]] has increased grab range.}} | **{{buff|[[Force Palm]] has increased grab range.}} | ||
**{{change|Force Palm's | **{{change|Force Palm's are extremely over powered for edge guarding.}} | ||
*[[Extreme Speed]]: | *[[Extreme Speed]]: | ||
**{{buff|Extreme Speed has less | **{{buff|Extreme Speed has less end lag and landing lag and it useful for getting out of grabs and pumbels.}} | ||
**{{buff|Extreme Speed now has a | **{{buff|Extreme Speed now has a hit box upon directly crashing into the ground or a wall, making it safer to use for recovery.}} | ||
**{{nerf|Extreme Speed's controls have been modified, where it will continue to curve in a direction if a direction is held, which can lead to unintentional self-destructs.}} | **{{nerf|Extreme Speed's controls have been modified, where it will continue to curve in a direction if a direction is held, which can lead to unintentional self-destructs.}} | ||
**{{nerf|Extreme Speed now halts at the end of the move making it worse for recovering at low percents.}} | **{{nerf|Extreme Speed now halts at the end of the move making it worse for recovering at low percents.}} | ||
*[[Double Team]]: | *[[Double Team]]: | ||
**{{buff|Double Team's counterattack activates faster, making the attack harder to avoid.}} | **{{buff|Double Team's counterattack activates faster, making the attack harder to avoid.}} | ||
**{{buff|Double Team has less | **{{buff|Double Team has less end lag on an unsuccessful counter.}} | ||
**{{buff|Double Team appears to have homing capabilities, as it will aim above or below if Lucario is hit | **{{buff|Double Team appears to have homing capabilities, as it will aim above or below if Lucario is hit.}} | ||
**{{nerf|Double Team has fewer active frames, no longer having the longest window frame in the game.}} | **{{nerf|Double Team has fewer active frames, no longer having the longest window frame in the game.}} | ||
*[[Aura Storm]]: | *[[Aura Storm]]: | ||
**{{change|Lucario's [[Final Smash]] has been reverted to [[Aura Storm]]. It now evolves into [[Mega Lucario]] before performing the attack.}} | **{{change|Lucario's [[Final Smash]] has been reverted to [[Aura Storm]]. It now evolves into [[Mega Lucario]] before performing the attack.}} | ||
**{{buff|Compared to Aura Storm in '' | **{{buff|Compared to Aura Storm in ''melee'', the beam fired is much thinner, decreasing the move's horizontal reach.}} | ||
=={{SSBU|Classic Mode}}: Counter Encounters== | =={{SSBU|Classic Mode}}: Counter Encounters== |