Lucario (SSBU): Difference between revisions

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===Special Moves===
===Special Moves===
*[[Aura Sphere]]:
*[[Aura Sphere Mega]]:
**{{change|Aura Sphere is visually closer to how it appears in recent ''Pokémon'' games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.}}
**{{change|Aura Sphere is visually closer to how it appears in recent ''Pokémon'' games. It has an "energy absorption" effect while charging and no longer emits a trail of light when launched.}}
**{{buff|Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.}}
**{{buff|Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging up.}}
**{{buff|This, coupled with Lucario's increased air speed, makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an aerial, as well as improving his movement when combined with B-Reverses, Wave-Bounces etc.}}
**{{buff|This, coupled with Lucario's increased air speed, makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an arial, as well as improving his movement when combined with B-Reverses, Wave-Bounces etc.}}
**{{buff|Aura Sphere has less endlag.}}
**{{buff|Aura Sphere has less endlag.}}
**{{change|Aura Sphere travels more slowly.}}
**{{change|Aura Sphere travels more slowly.}}
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*[[Force Palm]]:
*[[Force Palm]]:
**{{buff|[[Force Palm]] has increased grab range.}}
**{{buff|[[Force Palm]] has increased grab range.}}
**{{change|Force Palm's hitbox now matches its aura graphics more closely.}}
**{{change|Force Palm's are extremely over powered for edge guarding.}}
*[[Extreme Speed]]:
*[[Extreme Speed]]:
**{{buff|Extreme Speed has less endlag and landing lag.}}
**{{buff|Extreme Speed has less end lag and landing lag and it useful for getting out of grabs and pumbels.}}
**{{buff|Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.}}
**{{buff|Extreme Speed now has a hit box upon directly crashing into the ground or a wall, making it safer to use for recovery.}}
**{{nerf|Extreme Speed's controls have been modified, where it will continue to curve in a direction if a direction is held, which can lead to unintentional self-destructs.}}
**{{nerf|Extreme Speed's controls have been modified, where it will continue to curve in a direction if a direction is held, which can lead to unintentional self-destructs.}}
**{{nerf|Extreme Speed now halts at the end of the move making it worse for recovering at low percents.}}
**{{nerf|Extreme Speed now halts at the end of the move making it worse for recovering at low percents.}}
*[[Double Team]]:
*[[Double Team]]:
**{{buff|Double Team's counterattack activates faster, making the attack harder to avoid.}}
**{{buff|Double Team's counterattack activates faster, making the attack harder to avoid.}}
**{{buff|Double Team has less endlag on an unsuccessful counter.}}
**{{buff|Double Team has less end lag on an unsuccessful counter.}}
**{{buff|Double Team appears to have homing capabilities, as it will aim above or below if Lucario is hit from above or below.}}
**{{buff|Double Team appears to have homing capabilities, as it will aim above or below if Lucario is hit.}}
**{{nerf|Double Team has fewer active frames, no longer having the longest window frame in the game.}}
**{{nerf|Double Team has fewer active frames, no longer having the longest window frame in the game.}}
*[[Aura Storm]]:
*[[Aura Storm]]:
**{{change|Lucario's [[Final Smash]] has been reverted to [[Aura Storm]]. It now evolves into [[Mega Lucario]] before performing the attack.}}
**{{change|Lucario's [[Final Smash]] has been reverted to [[Aura Storm]]. It now evolves into [[Mega Lucario]] before performing the attack.}}
**{{buff|Compared to Aura Storm in ''Brawl'', the beam fired is much wider, improving the move's horizontal reach.}}
**{{buff|Compared to Aura Storm in ''melee'', the beam fired is much thinner, decreasing the move's horizontal reach.}}


=={{SSBU|Classic Mode}}: Counter Encounters==
=={{SSBU|Classic Mode}}: Counter Encounters==
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