Charge Shot: Difference between revisions

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In ''[[Super Smash Bros. Melee]]'', {{SSBM|Samus}}'s [[down throw]] can be used to immobilize an opponent just long enough to allow a quickly-fired Charge Shot to connect with the opponent. This down throw + Charge Shot [[combo]] is highly effective against almost every character. {{SSBM|Young Link}} is a notable exception, due to his high rebound height after being thrown down.
In ''[[Super Smash Bros. Melee]]'', {{SSBM|Samus}}'s [[down throw]] can be used to immobilize an opponent just long enough to allow a quickly-fired Charge Shot to connect with the opponent. This down throw + Charge Shot [[combo]] is highly effective against almost every character. {{SSBM|Young Link}} is a notable exception, due to his high rebound height after being thrown down.


In both the NTSC and [[PAL]] version of ''Melee'', Samus will lose her charge if she is hit out of her [[Screw Attack]].
In all regional versions of ''Melee'', Samus will lose her charge if she is hit out of her [[Screw Attack]].


In ''[[Super Smash Bros. 4]]'', a [[Miiverse]] post first claimed it had [https://miiverse.nintendo.net/posts/AYMHAAABAADOUgHq-CPeEw "drastically improved"] speed and power. Indeed, the attack as a whole has been improved considerably, with a slightly faster charging time, quicker startup, and significantly improved knockback that can KO at 115% from the middle of Final Destination. With these buffs, this makes Charge Shot one of {{SSB4|Samus}}'s standard finishing options.
In ''[[Super Smash Bros. 4]]'', a [[Miiverse]] post first claimed it had [https://miiverse.nintendo.net/posts/AYMHAAABAADOUgHq-CPeEw "drastically improved"] speed and power. Indeed, the attack as a whole has been improved considerably, with a slightly faster charging time, quicker startup, and significantly improved knockback that can KO at 115% from the middle of Final Destination. With these buffs, this makes Charge Shot one of {{SSB4|Samus}}'s standard finishing options.
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In ''[[Super Smash Bros. Ultimate]]'', Samus can now charge her shots mid-air, which can be cancelled by air jumping or dodging.
In ''[[Super Smash Bros. Ultimate]]'', Samus can now charge her shots in midair. This can be cancelled by jumping or air dodging. Additionally, Dark Samus, being an [[Clone|Echo Fighter]] of Samus, retains this move; compared to Samus, Dark Samus's version is fired at a slightly lower elevation, allowing her to hit grounded targets that Samus cannot.


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