Luigi (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Luigi
|name = Luigi
|image       = [[Image:Luigi SSBB.jpg|250px]]
|image = [[File:Luigi SSBB.jpg|250px]]
|mod         = Project M
|mod = Project M
|base         = ssbb
|base = SSBB
|altcostume   = {{s|supermariowiki|Mr. L}}
|altcostume = {{s|supermariowiki|Mr. L}}
|moveset1     = Luigi (SSBM)
|moveset1 = Luigi (SSBM)
}}
}}
'''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''. He is ranked 26th on the [[Project M#Tier list|official]] [[tier list]] in the top of the C tier, a much lower position than his ''Melee'' placement, where he was 13th out of 26, however barely higher compared to his ''Brawl'' placement, being 28th out of 38, respectively.  
'''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''. He is ranked 26th on the [[Project M#Tier list|official]] [[tier list]] in the top of the C tier, a much lower position than his ''Melee'' placement, where he was 13th out of 26, however barely higher compared to his ''Brawl'' placement, being 28th out of 38, respectively.  


==Attributes==
==Attributes==
[[Image:PMLuigiAlt.png|thumb|Luigi's official alternate costume.]]
[[File:PMLuigiAlt.png|thumb|Luigi's official alternate costume.]]


Luigi is a middleweight with a moveset that boasts a fast and powerful set of aerials, rapid [[approach]] methods, and spontaneous power. With his incredibly long [[wavedash]], [[Fireball]]s, and the mobility of [[Luigi Cyclone]], Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can [[space]] out opponents using his fireballs, and his [[combo]] game, especially in the air, is very potent.  
Luigi is a middleweight with a moveset that boasts a fast and powerful set of aerials, rapid [[approach]] methods, and spontaneous power. With his incredibly long [[wavedash]], [[Fireball]]s, and the mobility of [[Luigi Cyclone]], Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can [[space]] out opponents using his fireballs, and his [[combo]] game, especially in the air, is very potent.  
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==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
===Aesthetics===
===Aesthetics===
*{{change|Side taunt will repeat, alternating directions, for as long as the side taunt button is held.}}
*{{change|Side taunt will repeat, alternating directions, for as long as the side taunt button is held.}}
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===Ground Attacks===
===Ground Attacks===
*{{buff|Down tilt inflicts considerably more damage (9% → 15%) and acts like a [[Mr. Saturn]], dealing weak set knockback with high [[hitstun]] and playing the "Pwaaah" sound effect. Additionally it has less ending lag (IASA 34 → 31).}}
*{{buff|Dash attack uses ''Melee'' trajectories, but hits faster and seven times (as opposed to six) like in ''Brawl'', being better at racking up damage (also because of the different [[Stale-move negation|staleness]]).}}
*{{buff|Dash attack uses ''Melee'' trajectories, but hits faster and seven times (as opposed to six) like in ''Brawl'', being better at racking up damage (also because of the different [[Stale-move negation|staleness]]).}}
*{{buff|Down tilt inflicts considerably more damage (9% → 15%) and acts like a [[Mr. Saturn]], dealing weak set knockback with high [[hitstun]] and playing the "Pwaaah" sound effect. Additionally it has less ending lag (IASA 34 → 31).}}
*{{change|Down smash has its ''Melee'' trajectory, but uses the ''Brawl'' animation.}}
*{{change|Down smash has its ''Melee'' trajectory, but uses the ''Brawl'' animation.}}


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===Grabs, throws, and other===
===Grabs, throws, and other===
*{{buff|Keeps horizontal momentum when [[grab]]bing opponents, making throws KO more easily when combined with [[wavedash]]ing.}}
*{{buff|Keeps horizontal momentum when [[grab]]bing opponents, making throws KO more easily when combined with [[wavedash]]ing.}}
*{{buff|Back Throw deals more damage (10% → 12%).}}
*{{buff|Back throw deals more damage (10% → 12%).}}
*{{buff|Down taunt is no longer a [[meteor smash]], but a [[spike]].}}
*{{buff|Down taunt is no longer a [[meteor smash]], but a [[spike]].}}


===Special Moves===
===Special Moves===
*{{buff|[[Fireball]] travels faster and can be followed up quicker.}}
*{{buff|[[Fireball]] travels faster and can be followed up quicker.}}
*{{change|Luigi's Fireball and Super Jump Punch now use a unique green fire element when they hit characters.}}
*{{buff|[[Green Missile]] retains its ability to be held indefinitely from ''Brawl''. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.}}
*{{buff|[[Green Missile]] retains its ability to be held indefinitely from ''Brawl''. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.}}
**{{change|Green Missile displays additional green flames coming from Luigi's back.}}
**{{change|Green Missile displays additional green flames coming from Luigi's back.}}
*{{change|Super Jump Punch gains slightly less vertical distance, but has more horizontal movement to compensate.}}
*{{change|Super Jump Punch gains slightly less vertical distance, but has more horizontal movement to compensate.}}
*{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}}
*{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}}
*{{change|Luigi's Fireball and Super Jump Punch now use a unique green fire element when they hit characters.}}


==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{buff|Fixed Luigi's inability to fall through platforms during Super Jump Punch's fall.}}
*{{buff|Fixed Luigi's inability to fall through platforms during Super Jump Punch's fall.}}
*{{nerf|Super Jump Punch can now only grab the edge facing forward when falling after Luigi starts blinking.}}
*{{nerf|Super Jump Punch can now only grab the edge facing forward when falling after Luigi starts blinking.}}


===v2.5b===
===v2.5b===
*{{change|Luigi's angled forward smash animations matched to ''Melee''{{'}}s.}}
*{{change|Luigi's angled forward smash animations matched to ''Melee''{{'}}s.}}
*{{change|Luigi Cyclone's final hit duration increased to match ''Melee''{{'}}s.}}
*{{change|Luigi Cyclone's final hit duration increased to match ''Melee''{{'}}s.}}


===v2.6b===
===v2.6b===
*{{buff|Super Jump Punch's vertical distance and ledge grab duration is closer to ''Melee'' Luigi's. He now also stops rising when he reaches the apex, allowing for faster edge sweetspots.}}
*{{buff|Super Jump Punch's vertical distance and ledge grab duration is closer to ''Melee'' Luigi's. He now also stops rising when he reaches the apex, allowing for faster edge sweetspots.}}
*{{nerf|[[Pivot grab]] had its range reduced, and the hitbox comes slightly later to better match animation.}}
*{{nerf|[[Pivot grab]] had its range reduced, and the hitbox comes slightly later to better match animation.}}


===v3.0===
===v3.0===
*{{buff|Storing misfires for Green Missile now requires a shield button to be held, but the player can either misfire or store it for the next use during any part of the charging animation. The misfire's green indicating flash now repeats until the charge is full.}}
*{{buff|Storing misfires for Green Missile now requires a shield button to be held, but the player can either misfire or store it for the next use during any part of the charging animation. The misfire's green indicating flash now repeats until the charge is full.}}
*{{buff|Increased the size of down [[taunt]]'s hitbox to hit below ledges better.}}
*{{buff|Increased the size of down [[taunt]]'s hitbox to hit below ledges better.}}
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