Dr. Mario (SSB4): Difference between revisions

Undid edit by 104.136.200.207: You have been told about this before.
(Using × instead of x for multipliers isn't rocket science)
(Undid edit by 104.136.200.207: You have been told about this before.)
Line 34: Line 34:
As a [[clone]] of a {{SSB4|Mario}}, Dr. Mario is a [[Weight|middleweight]] that can [[wall jump]]. Like his normal self, Dr. Mario also has excellent frame data: when not counting [[special move]]s, the overall start-up lag of his normal moveset is the fifth fastest in the game. As a result, Dr. Mario is both difficult to [[punish]] and very effective at punishing. Although they share an overwhelming number of animations and even the exact same [[falling speed]], [[fast fall]]ing speed, [[traction]] and [[gravity]], Dr. Mario nevertheless has a number of traits that differ from his normal self. Like Mario, Dr. Mario's height is below-average; oddly, however, he is marginally shorter in comparison and does not [[crouch]] as low as his normal self.
As a [[clone]] of a {{SSB4|Mario}}, Dr. Mario is a [[Weight|middleweight]] that can [[wall jump]]. Like his normal self, Dr. Mario also has excellent frame data: when not counting [[special move]]s, the overall start-up lag of his normal moveset is the fifth fastest in the game. As a result, Dr. Mario is both difficult to [[punish]] and very effective at punishing. Although they share an overwhelming number of animations and even the exact same [[falling speed]], [[fast fall]]ing speed, [[traction]] and [[gravity]], Dr. Mario nevertheless has a number of traits that differ from his normal self. Like Mario, Dr. Mario's height is below-average; oddly, however, he is marginally shorter in comparison and does not [[crouch]] as low as his normal self.


Unlike in ''Melee'', Dr. Mario now fights like a stronger, yet slower Mario. By using [[equipment]] physics, Dr. Mario is naturally considered to have +15 Attack and -50 Speed; this, in turn, further translates to the implementation of multipliers to his mobility and moveset. In regard to Dr. Mario's mobility, a multiplier of 0.832× is applied to his [[walk]]ing and [[dash]]ing speeds, while a multiplier of 0.808× is applied to his [[air speed]], [[air acceleration]], [[jump]] and [[double jump]]. In regard to his moveset, a multiplier of 1.12× is applied to all but six of his moves.<ref name="DamageMultiplier">[http://smashboards.com/threads/complete-hitbox-frame-data-for-every-character-now-with-ko-percents.383550/ Complete Hitbox/Frame Data For Every Character (Now with KO Percents)]</ref> Although Dr. Mario's shorter jump height makes his [[short hop]] more effective than Mario's, his modified attributes collectively render his overall mobility as sub-par in comparison, and especially for a middleweight. Conversely, Dr. Mario's above-average damage output makes him deceptively powerful in spite of his weight class, and noticeably more efficient at KOing outright compared to Mario.
Unlike in ''Melee'', Dr. Mario now fights like a stronger, yet slower Mario. This is accomplished by using [[equipment]] physics: Dr. Mario is naturally considered to have +15 Attack and -50 Speed, giving him 0.832x [[walk]]ing and [[dash]]ing speeds, 0.808x [[air speed]], [[air acceleration]], and [[jump]] height, and 1.12x damage dealt for all his normal attacks.<ref name="DamageMultiplier">[http://smashboards.com/threads/complete-hitbox-frame-data-for-every-character-now-with-ko-percents.383550/ Complete Hitbox/Frame Data For Every Character (Now with KO Percents)]</ref> Although Dr. Mario's shorter jump height makes his [[short hop]] more effective than Mario's, these modified attributes collectively render his overall mobility sub-par. Conversely, the damage boost results in Dr. Mario being noticeably more efficient at KOing in comparison to Mario, as his smash attacks, clean forward aerial, clean back aerial, and clean [[Super Jump Punch]] are all excellent KOing options.


Other noticeable differences between Dr. Mario and Mario are seen in their movesets and, by extension, their playstyles. Although Dr. Mario's frame data is only marginally slower than Mario's, his higher overall damage output and overall slower mobility make him unable to use a healthy balance of offense and defense like his normal self. Instead, Dr. Mario is much better suited to a bait and punish playstyle. On a related note, Dr. Mario's combo game is less varied and consistent compared to his normal self's. Despite this, his combos deal respectable damage in spite of their fairly short lengths, similarly to {{SSB4|Ike}}'s.
Other noticeable differences between Dr. Mario and Mario are seen in their movesets and, by extension, their playstyles. Although Dr. Mario's frame data is only marginally slower than Mario's, his higher overall damage output and overall slower mobility make him unable to use a healthy balance of offense and defense like his normal self. Instead, Dr. Mario is much better suited to a bait and punish playstyle. On a related note, Dr. Mario's combo game is less varied and consistent compared to his normal self's. Despite this, his combos deal respectable damage in spite of their fairly short lengths, similarly to {{SSB4|Ike}}'s.
Line 188: Line 188:
===Attributes===
===Attributes===
*{{change|Dr. Mario is slightly shorter than Mario.}}
*{{change|Dr. Mario is slightly shorter than Mario.}}
*{{buff|Aside from Dr. Mario's up tilt, forward aerial, clean back aerial, down aerial, up special, and down special, his other moves use a multiplier of 1.12×.<ref name="DamageMultiplier"/> As a result, he is significantly stronger than Mario. However, this multiplier does not apply to [[item]]s or [[Reflection|reflected]] attacks.}}
*{{buff|Aside from Dr. Mario's up tilt, forward aerial, clean back aerial, down aerial, up special, and down special, his other attacks use a multiplier of 1.12×.<ref name="DamageMultiplier"/> As a result, he is significantly stronger than Mario. However, this multiplier does not apply to [[item]]s or [[Reflection|reflected]] attacks.}}
*{{nerf|Dr. Mario's [[walk]]ing and [[dash]]ing speeds use a multiplier of 0.832×, and his [[air speed]], [[air acceleration]], [[jump]] and [[double jump]] use a multiplier of 0.808×. As a result, he is significantly less mobile than Mario.}}
*{{nerf|Dr. Mario's [[walk]]ing and [[dash]]ing speeds use a multiplier of 0.832×, and his [[air speed]], [[air acceleration]], [[jump]], and [[double jump]] use a multiplier of 0.808×. As a result, he is significantly less mobile than Mario.}}
*{{nerf|Dr. Mario does not [[crouch]] as low as Mario.}}
*{{nerf|Dr. Mario does not [[crouch]] as low as Mario.}}