(New Page: {{ArticleIcons|ssb4=y}} thumb|270px|R.O.B. grab hitbox visualization. thumb|270px|R.O.B. dash grab hitbox visualization. File:ROBGrabPivo...) |
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[[File:ROBGrabDash.gif|thumb|270px|R.O.B. dash grab hitbox visualization.]] | [[File:ROBGrabDash.gif|thumb|270px|R.O.B. dash grab hitbox visualization.]] | ||
[[File:ROBGrabPivot.gif|thumb|270px|R.O.B. pivot grab hitbox visualization.]] | [[File:ROBGrabPivot.gif|thumb|270px|R.O.B. pivot grab hitbox visualization.]] | ||
==Overview== | ==Overview== | ||
R.O.B. uses both arms like a vice to grab the opponent. His grabs are infamous for being very short compared to R.O.B.'s huge body, reaching barely beyond his own face, with only his pivot grab being noticeably longer. Despite this, his grab is still somewhat important, as up throw and down throw can combo into aerials, and both can kill, down throw with the 'Beep Boop' setup, and up throw with its high knockback growth. | |||
==Grabbox Data== | |||
===Standing Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=2.8 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=8.0 | |||
|zpos=4.0 | |||
|ystretch=8.0 | |||
|zstretch=10.6 | |||
}} | |||
|} | |||
===Dash Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=2.2 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=8.0 | |||
|zpos=4.0 | |||
|ystretch=8.0 | |||
|zstretch=12.7 | |||
}} | |||
|} | |||
===Pivot Grab=== | |||
{{SSB4GrabboxTableHeader}} | |||
{{SSB4GrabboxTableRow | |||
|id=0 | |||
|r=2.8 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=8.0 | |||
|zpos=-2.0 | |||
|ystretch=8.0 | |||
|zstretch=-18.1 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Standing grab=== | ===Standing grab=== | ||
Line 13: | Line 56: | ||
!Animation length | !Animation length | ||
|30 | |30 | ||
|- | |||
!Interruptible | |||
|31 | |||
|} | |} | ||
Latest revision as of 23:45, December 31, 2020
OverviewEdit
R.O.B. uses both arms like a vice to grab the opponent. His grabs are infamous for being very short compared to R.O.B.'s huge body, reaching barely beyond his own face, with only his pivot grab being noticeably longer. Despite this, his grab is still somewhat important, as up throw and down throw can combo into aerials, and both can kill, down throw with the 'Beep Boop' setup, and up throw with its high knockback growth.
Grabbox DataEdit
Standing GrabEdit
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 2.8 | 0 | 0.0 | 8.0 | 4.0 | 0.0 | 8.0 | 10.6 |
Dash GrabEdit
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 2.2 | 0 | 0.0 | 8.0 | 4.0 | 0.0 | 8.0 | 12.7 |
Pivot GrabEdit
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 2.8 | 0 | 0.0 | 8.0 | -2.0 | 0.0 | 8.0 | -18.1 |
TimingEdit
Standing grabEdit
Grab | 7-8 |
---|---|
Animation length | 30 |
Interruptible | 31 |
Dash grabEdit
Grab | 9-10 |
---|---|
Interruptible | 38 |
Animation length | 39 |
Pivot grabEdit
Grab | 11-12 |
---|---|
Interruptible | 37 |
Animation length | 44 |
Lag time |
Grab |
Interruptible |
|