Corrin (SSB4): Difference between revisions
→Moveset
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|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5%/3.3% (sweetspot/sourspot) | |neutral3dmg=5%/3.3% (sweetspot/sourspot) | ||
|neutralinfdmg=0.9% (loop) 3% ( | |neutralinfdmg=0.9% (loop) 3% (last) | ||
|neutraldesc=Stabs the opponent with a spear appendage, slashes them upwards with his sword, and performs a turning two-handed back stab forward to finish the combo. If the | |neutraldesc=Stabs the opponent with a spear appendage, slashes them upwards with his sword, and performs a turning two-handed back stab forward to finish the combo. If the neutral infinite is initiated, Corrin transforms his free arm into a draconic mouth that repeatedly bites the opponent until finishing with a final bite. The standard combo deals decent damage and knockback that can KO at high percentages. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10.5% | |ftiltdmg=10.5% | ||
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|dairname= | |dairname= | ||
|dairdmg=2% (loop hits), 3% (landing hit) | |dairdmg=2% (loop hits), 3% (landing hit) | ||
|dairdesc=Corrin's legs morph into spears with Dragon Fang as he zooms downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[ | |dairdesc=Corrin's legs morph into spears with Dragon Fang as he zooms downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. If the move is used immediately after hitstun ends, Corrin will drop downwards significantly slower during the move, allowing it to hit up to 9 times if timed well. One of the most damaging aerial attacks in the game, dealing 19% should all hits connect. | ||
|grabname= | |grabname= | ||
|grabdesc=Leans forward slightly and reaches out with his left hand. | |grabdesc=Leans forward slightly and reaches out with his left hand. | ||
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|usc2desc= | |usc2desc= | ||
|dsdefname=Counter Surge | |dsdefname=Counter Surge | ||
|dsdefdmg=1. | |dsdefdmg=1.2× (early countered attacks; minimum 8%), 1.3× (late countered attacks; minimum 10%) | ||
|dsdefdesc=Corrin uses a counter motion. When hit, Corrin turns into a dragon using Dragon Fang, and slams the ground. A surge of water | |dsdefdesc=Corrin uses a counter motion. When hit, Corrin turns into a dragon using Dragon Fang, and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards. It is one of the strongest counterattack moves in the game, launching opponents at a very high angle, and has become infamous for KOing opponents at very low percents near the top blast line. | ||
|dsc1name=N/A | |dsc1name=N/A | ||
|dsc1dmg= | |dsc1dmg= | ||
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|fsname=Torrential Roar | |fsname=Torrential Roar | ||
|fsdmg=7% (initial), 34% (whirlpool) | |fsdmg=7% (initial), 34% (whirlpool) | ||
|fsdesc=Corrin performs a motion similar to [[Counter Surge]]. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]. Corrin then transforms into a dragon and unleashes a whirlpool | |fsdesc=Corrin performs a motion similar to [[Counter Surge]]. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]. Corrin then transforms into a dragon and unleashes a whirlpool that traps all the fighters before launching them before going back to the standard stage. | ||
}} | }} | ||