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In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping their held item when hit is (hitbox damage)/60. In ''Brawl'' and ''Smash 4'' this chance is noticeably lower. | In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping their held item when hit is (hitbox damage)/60. In ''Brawl'' and ''Smash 4'' this chance is noticeably lower. | ||
Thus, if a hit deals 6% damage, the chance of it causing an item drop on a given frame is 10%. Roy’s fully charged [[Flare Blade]] in ''Melee'' deals 50 damage, so it has a drop chance of 83.333%. | Thus, if a hit deals 6% damage, the chance of it causing an item drop on a given frame is 10%. Roy’s fully charged [[Flare Blade]] in ''Melee'' deals 50 damage, so it has a drop chance of 83.333%. Dropping an item is a real pain sometimes especially if it's a powerful item like the hammer or the golden hammer. | ||
==Types of items== | ==Types of items== |
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