Jigglypuff (SSB4): Difference between revisions

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*{{nerf|Aerial [[Pound]] now loses momentum more quickly, doesn't travel forward as far, and now causes Jigglypuff to start falling downwards before it is able to begin accelerating forwards through the air. All of these factors combined now result in the usage of aerial Pound actually worsening Jigglypuff's horizontal recovery, even when angled upwards, unless executed 100% perfectly.}}
*{{nerf|Aerial [[Pound]] now loses momentum more quickly, doesn't travel forward as far, and now causes Jigglypuff to start falling downwards before it is able to begin accelerating forwards through the air. All of these factors combined now result in the usage of aerial Pound actually worsening Jigglypuff's horizontal recovery, even when angled upwards, unless executed 100% perfectly.}}
*{{buff|The 19% damage increase to shields benefits [[Pound]], allowing it to break a shield that is below 70% of its health.}}
*{{buff|The 19% damage increase to shields benefits [[Pound]], allowing it to break a shield that is below 70% of its health.}}
*{{buff|[[Sing]] now has a sweetspot nearer to Jigglypuff which puts opponents to sleep for noticeably longer, while the newly added sourspot retains the same sleep duration from previous games. Furthermore, the third soundwave only features the sweetspot, and no sourspot, on top of its slightly longer reach than the first two.}}
*{{buff|[[Sing]] now has a sweetspot nearer to Jigglypuff which puts opponents to sleep for noticeably longer, while the newly added sourspot retains the same sleep duration from previous games. Furthermore, the third soundwave only features the sweetspot, and no sourspot, on top of its slightly longer reach than the first two. Additionally the move now has somewhat increased range, although it still lacks the ability to hit airborne opponents.}}
*{{buff|[[Rest]] deals 5% more damage (15% → 20%), which largely restores its power from ''Melee'' despite having decreased knockback scaling (75 → 66). It also has a larger hitbox (2.6u → 3.4u), even relative to Jigglypuff's size increase, and has decreased ending lag (246 → 226 frames), slightly improving its accuracy and safety.}}
*{{buff|[[Rest]] deals 5% more damage (15% → 20%), which largely restores its power from ''Melee'' despite having decreased knockback scaling (75 → 66). It also has a larger hitbox (2.6u → 3.4u), even relative to Jigglypuff's size increase, and has decreased ending lag (246 → 226 frames), slightly improving its accuracy and safety.}}
*{{change|The implementation of blast KOs from the upper blast line hinders Rest's safety as a KOing option, due to it possibly allowing the opponent to respawn quickly and have a chance to punish Jigglypuff. However, it also means that the opponent will now usually be KO'd before Jigglypuff when the move is used off-stage. The lengthening of [[screen KO]]s' animations hinders an opponent's chance to punish Jigglypuff, as they now last just as long as [[star KO]]s.}}
*{{change|The implementation of blast KOs from the upper blast line hinders Rest's safety as a KOing option, due to it possibly allowing the opponent to respawn quickly and have a chance to punish Jigglypuff. However, it also means that the opponent will now usually be KO'd before Jigglypuff when the move is used off-stage. The lengthening of [[screen KO]]s' animations hinders an opponent's chance to punish Jigglypuff, as they now last just as long as [[star KO]]s.}}