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==Reflection Table Expressed as Payouts== | ==Reflection Table Expressed as Payouts== | ||
Since the reflector table uses multipliers, this is what would be like based on casino cash payouts. 1:2 means a projectile that deals 2% damage or travels at 2 units of speed will gain 1% damage or 1 unit of speed added to the original value when reflected for a total of 3% damage or 3 units of speed. PUSH means the reflected projectile | Since the reflector table uses multipliers, this is what would be like based on casino cash payouts. 1:2 means a projectile that deals 2% damage or travels at 2 units of speed will gain 1% damage or 1 unit of speed added to the original value when reflected for a total of 3% damage or 3 units of speed. PUSH means the reflected projectile will have the same amount of damage or speed with its original value. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" |