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| {{ArticleIcons|ssb4=y}} | | {{ArticleIcons|ssb4=y}} |
| {{recent release}}
| | This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. This update became available worldwide on June 14th, 2015. |
| This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages. | |
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| ==Universal== | | ==Universal== |
| *{{change|Grounded to air ledge transition mechanics altered.}}
| | {{UpdateList|ver=1.0.8|char=Universal}} |
| | *For unknown reasons, Screen KOs no longer occur in training mode. |
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| =={{SSB4|Bowser}}== | | =={{SSB4|Bowser}}== |
| *{{nerf|Up tilt damage|10%|9%}}
| | {{UpdateList|ver=1.0.8|char=Bowser}} |
| *{{buff|Up tilt startup|12 frames|11 frames}}
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| *{{buff|Up tilt endlag|51 frames|41 frames}}
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| =={{SSB4|Captain Falcon}}== | | =={{SSB4|Captain Falcon}}== |
| *{{nerf|Up air damage|13%|11%}}
| | {{UpdateList|ver=1.0.8|char=Captain Falcon}} |
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| =={{SSB4|Charizard}}== | | =={{SSB4|Charizard}}== |
| *{{buff|Neutral air is faster.}}
| | {{UpdateList|ver=1.0.8|char=Charizard}} |
| *{{buff|Up throw knockback increased significantly.}}
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| *{{buff|Down throw knockback reduced significantly, making it ideal for combos.}}
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| =={{SSB4|Diddy Kong}}== | | =={{SSB4|Diddy Kong}}== |
| *{{buff|Transition between third hit and looping hits of jab is now faster.}}
| | {{UpdateList|ver=1.0.8|char=Diddy Kong}} |
| *{{nerf|Down tilt damage|6%|5.5%}}
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| *{{nerf|Up air startup|3 frames|4 frames}}
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| *{{nerf|Up throw (hit 1) damage|4%|1%}}
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| *{{buff|Down throw damage|6%|7%}}
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| *{{nerf|Down throw has more knockback, making it worse for follow ups.}}
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| =={{SSB4|Donkey Kong}}== | | =={{SSB4|Donkey Kong}}== |
| *{{buff|Cargo forward toss damage|8%|10%}}
| | {{UpdateList|ver=1.0.8|char=Donkey Kong}} |
| *{{buff|Cargo back toss damage|8%|12%}}
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| *{{change|Cargo back toss angle modified.}}
| | =={{SSB4|Duck Hunt}}== |
| *{{buff|Cargo up toss damage|7%|10%}}
| | {{UpdateList|ver=1.0.8|char=Duck Hunt}} |
| *{{buff|Cargo down toss damage|6%|7%}}
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| *{{change|DK now hops while performing cargo down toss.}}
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| =={{SSB4|Falco}}== | | =={{SSB4|Falco}}== |
| *{{nerf|Neutral air (hit 2) damage|3%|2%}}
| | {{UpdateList|ver=1.0.8|char=Falco}} |
| *{{buff|Neutral air hits now auto link.}}
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| *{{change|Neutral air has a windbox. It is currently unknown if this affects this move's utility}}
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| *{{buff|Forward air damage|8%|9%}}
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| *{{nerf|Forward air landing damage|5%|3%}}
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| *{{buff|Forward air has less lag overall.}}
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| *{{nerf|Up air damage|11%|10%}}
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| *{{buff|Up air sourspot removed.}}
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| *{{buff|Up air startup|11 frames|7 frames}}
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| *{{change|Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.}}
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| =={{SSB4|Greninja}}== | | =={{SSB4|Greninja}}== |
| *{{buff|Forward tilt damage|6.5%|7.3%}}
| | {{UpdateList|ver=1.0.8|char=Greninja}} |
| *{{buff|Forward tilt endlag reduced by about ten frames.}}
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| =={{SSB4|Ike}}== | | =={{SSB4|Ike}}== |
| *{{buff|Jab transitions into second hit faster.}}
| | {{UpdateList|ver=1.0.8|char=Ike}} |
| *{{buff|Jab 3 now properly hits above Ike.}}
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| *{{Buff|Forward tilt has reduced start-up (15 -> 12).}}
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| *{{Nerf|Forward tilt deals less damage (14% -> 12%).}}
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| *{{Buff|Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).}}
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| *{{Buff|Neutral air has less landing lag.}}
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| *{{Buff|Forward air has better hitbox placements (Hits better above and below him).}}
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| *{{buff|[[Quick Draw]] startup reduced.}}
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| =={{SSB4|Kirby}}== | |
| *{{nerf|Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.}}
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| =={{SSB4|Link}}== | | =={{SSB4|Link}}== |
| *{{nerf|Down tilt damage|12%|11%}}
| | {{UpdateList|ver=1.0.8|char=Link}} |
| *{{buff|Grab range increased.}}
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| *{{nerf|Down throw (hit 2) damage|4%|3%}}
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| *{{buff|Down throw angle|110°|85°}}
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| =={{SSB4|Lucario}}== | | =={{SSB4|Lucario}}== |
| *{{buff|Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.}}
| | {{UpdateList|ver=1.0.8|char=Lucario}} |
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| =={{SSB4|Lucina}}== | | =={{SSB4|Lucina}}== |
| *{{buff|Jab (hit 1) angle modified to make it easier to follow up on.}}
| | {{UpdateList|ver=1.0.8|char=Lucina}} |
| *{{buff|Up tilt knockback increased.}}
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| *{{buff|Up tilt endlag reduced by approximately three frames.}}
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| *{{change|Up tilt body hitbox angle more vertical.}}
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| *{{buff|Forward tilt damage|9.975%|~10.85%}}
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| *{{buff|Neutral air landing lag|15 frames|12 frames}}
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| =={{SSB4|Marth}}== | | =={{SSB4|Marth}}== |
| *{{nerf|Jab (hit 1) damage|4%/6%|3%/5%}}
| | {{UpdateList|ver=1.0.8|char=Marth}} |
| *{{buff|Jab (hit 1) angle modified to make it easier to follow up on.}}
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| *{{buff|Up tilt knockback increased.}}
| | =={{SSB4|Meta Knight}}== |
| *{{buff|Up tilt endlag reduced by approximately three frames.}}
| | {{UpdateList|ver=1.0.8|char=Meta Knight}} |
| *{{change|Up tilt body hitbox angle more vertical.}}
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| *{{buff|Neutral air landing lag|15 frames|12 frames}}
| | =={{SSB4|Mewtwo}}== |
| | {{UpdateList|ver=1.0.8|char=Mewtwo}} |
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| | =={{SSB4|Mii Brawler}}== |
| | {{UpdateList|ver=1.0.8|char=Mii Brawler}} |
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| | =={{SSB4|Mii Gunner}}== |
| | {{UpdateList|ver=1.0.8|char=Mii Gunner}} |
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| =={{SSB4|Mii Swordfighter}}== | | =={{SSB4|Mii Swordfighter}}== |
| *{{buff|Back air damage|12%|14%}}
| | {{UpdateList|ver=1.0.8|char=Mii Swordfighter}} |
| *{{change|[[Airborne Assault]] hits lower.}}
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| =={{SSB4|Meta Knight}}==
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| *{{buff|Jab damage|1%|1.2%}}
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| *{{buff|Jab endlag reduced by approximately twelve frames.}}
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| *{{change|Forward tilt final hit angle|65°|~40°}}
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| *{{buff|Forward tilt final hit damage|3%|4%}}
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| *{{buff|Forward tilt endlag reduced by approximately ten frames.}}
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| *{{buff|Neutral air landing lag reduced.}}
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| =={{SSB4|Mr. Game & Watch}}== | | =={{SSB4|Mr. Game & Watch}}== |
| *{{buff|Down tilt knockback increased.}}
| | {{UpdateList|ver=1.0.8|char=Mr. Game & Watch}} |
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| =={{SSB4|Ness}}== | | =={{SSB4|Ness}}== |
| *{{buff|[[PSI Magnet]] endlag reduced.}}
| | {{UpdateList|ver=1.0.8|char=Ness}} |
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| | =={{SSB4|Olimar}}== |
| | {{UpdateList|ver=1.0.8|char=Olimar}} |
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| =={{SSB4|Palutena}}== | | =={{SSB4|Palutena}}== |
| *{{buff|Up tilt loop hits link better into themselves.}}
| | {{UpdateList|ver=1.0.8|char=Palutena}} |
| *{{buff|Up tilt (loop hits) damage|1%|1.2%}}
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| | =={{SSB4|Peach}}== |
| | {{UpdateList|ver=1.0.8|char=Peach}} |
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| | =={{SSB4|Robin}}== |
| | {{UpdateList|ver=1.0.8|char=Robin}} |
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| =={{SSB4|Rosalina & Luma}}== | | =={{SSB4|Rosalina & Luma}}== |
| *{{buff|Luma HP|47|50}}
| | {{UpdateList|ver=1.0.8|char=Rosalina}} |
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| =={{SSB4|Samus}}== | | =={{SSB4|Samus}}== |
| *{{buff|Up smash knockback increased.}}
| | {{UpdateList|ver=1.0.8|char=Samus}} |
| *{{buff|Up smash connects better.}}
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| | =={{SSB4|Sonic}}== |
| | {{UpdateList|ver=1.0.8|char=Sonic}} |
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| | =={{SSB4|Toon Link}}== |
| | {{UpdateList|ver=1.0.8|char=Toon Link}} |
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| =={{SSB4|Villager}}== | | =={{SSB4|Villager}}== |
| *{{buff|Down throw damage|4.5%|6%}}
| | {{UpdateList|ver=1.0.8|char=Villager}} |
| *{{nerf|Consecutive uses of [[Balloon Trip (move)|Balloon Trip]] now result in less distance.}}
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| | =={{SSB4|Wario}}== |
| | {{UpdateList|ver=1.0.8|char=Wario}} |
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| =={{SSB4|Zelda}}== | | =={{SSB4|Zelda}}== |
| *{{buff|Up Smash knockback increased.}}
| | {{UpdateList|ver=1.0.8|char=Zelda}} |
| *{{change|Sweetspot and sourspot on neutral air switched.}}
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| ==References== | | ==References== |
| [http://smashboards.com/threads/lucas-roy-ryu-1-08-community-patch-notes.406319/ SmashBoards thread] | | *[http://smashboards.com/threads/lucas-roy-ryu-1-08-community-patch-notes.406319/ SmashBoards thread] |
| | *[https://www.youtube.com/watch?v=l7TmFdK_bVE YouTube video analyzing Ike's buffs from 1.0.7 to 1.0.8] |
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| | {{SSB4 Updates}} |
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| [[Category:Lists]] | | [[Category:Lists]] |
| [[Category:Downloadable content]] | | [[Category:Free downloadable content]] |