List of updates (SSB4)/1.0.8 changelog: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{recent release}}
This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. This update became available worldwide on June 14th, 2015.
This is the list of known changes in version 1.0.8 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.


==Universal==
==Universal==
*{{change|Grounded to air ledge transition mechanics altered.}}
{{UpdateList|ver=1.0.8|char=Universal}}
*For unknown reasons, Screen KOs no longer occur in training mode.


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{nerf|Up tilt damage|10%|9%}}
{{UpdateList|ver=1.0.8|char=Bowser}}
*{{buff|Up tilt startup|12 frames|11 frames}}
*{{buff|Up tilt endlag|51 frames|41 frames}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
*{{nerf|Up air damage|13%|11%}}
{{UpdateList|ver=1.0.8|char=Captain Falcon}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{buff|Neutral air is faster.}}
{{UpdateList|ver=1.0.8|char=Charizard}}
*{{buff|Up throw knockback increased significantly.}}
*{{buff|Down throw knockback reduced significantly, making it ideal for combos.}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
*{{buff|Transition between third hit and looping hits of jab is now faster.}}
{{UpdateList|ver=1.0.8|char=Diddy Kong}}
*{{nerf|Down tilt damage|6%|5.5%}}
*{{nerf|Up air startup|3 frames|4 frames}}
*{{nerf|Up throw (hit 1) damage|4%|1%}}
*{{buff|Down throw damage|6%|7%}}
*{{nerf|Down throw has more knockback, making it worse for follow ups.}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
*{{buff|Cargo forward toss damage|8%|10%}}
{{UpdateList|ver=1.0.8|char=Donkey Kong}}
*{{buff|Cargo back toss damage|8%|12%}}
 
*{{change|Cargo back toss angle modified.}}
=={{SSB4|Duck Hunt}}==
*{{buff|Cargo up toss damage|7%|10%}}
{{UpdateList|ver=1.0.8|char=Duck Hunt}}
*{{buff|Cargo down toss damage|6%|7%}}
*{{change|DK now hops while performing cargo down toss.}}


=={{SSB4|Falco}}==
=={{SSB4|Falco}}==
*{{nerf|Neutral air (hit 2) damage|3%|2%}}
{{UpdateList|ver=1.0.8|char=Falco}}
*{{buff|Neutral air hits now auto link.}}
*{{change|Neutral air has a windbox. It is currently unknown if this affects this move's utility}}
*{{buff|Forward air damage|8%|9%}}
*{{nerf|Forward air landing damage|5%|3%}}
*{{buff|Forward air has less lag overall.}}
*{{nerf|Up air damage|11%|10%}}
*{{buff|Up air sourspot removed.}}
*{{buff|Up air startup|11 frames|7 frames}}
*{{change|Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
*{{buff|Forward tilt damage|6.5%|7.3%}}
{{UpdateList|ver=1.0.8|char=Greninja}}
*{{buff|Forward tilt endlag reduced by about ten frames.}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{buff|Jab transitions into second hit faster.}}
{{UpdateList|ver=1.0.8|char=Ike}}
*{{buff|Jab 3 now properly hits above Ike.}}
*{{Buff|Forward tilt has reduced start-up (15 -> 12).}}
*{{Nerf|Forward tilt deals less damage (14% -> 12%).}}
*{{Buff|Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).}}
*{{Buff|Neutral air has less landing lag.}}
*{{Buff|Forward air has better hitbox placements (Hits better above and below him).}}
*{{buff|[[Quick Draw]] startup reduced.}}
 
=={{SSB4|Kirby}}==
*{{nerf|Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{nerf|Down tilt damage|12%|11%}}
{{UpdateList|ver=1.0.8|char=Link}}
*{{buff|Grab range increased.}}
*{{nerf|Down throw (hit 2) damage|4%|3%}}
*{{buff|Down throw angle|110°|85°}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{buff|Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.}}
{{UpdateList|ver=1.0.8|char=Lucario}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
*{{buff|Jab (hit 1) angle modified to make it easier to follow up on.}}
{{UpdateList|ver=1.0.8|char=Lucina}}
*{{buff|Up tilt knockback increased.}}
*{{buff|Up tilt endlag reduced by approximately three frames.}}
*{{change|Up tilt body hitbox angle more vertical.}}
*{{buff|Forward tilt damage|9.975%|~10.85%}}
*{{buff|Neutral air landing lag|15 frames|12 frames}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
*{{nerf|Jab (hit 1) damage|4%/6%|3%/5%}}
{{UpdateList|ver=1.0.8|char=Marth}}
*{{buff|Jab (hit 1) angle modified to make it easier to follow up on.}}
 
*{{buff|Up tilt knockback increased.}}
=={{SSB4|Meta Knight}}==
*{{buff|Up tilt endlag reduced by approximately three frames.}}
{{UpdateList|ver=1.0.8|char=Meta Knight}}
*{{change|Up tilt body hitbox angle more vertical.}}
 
*{{buff|Neutral air landing lag|15 frames|12 frames}}
=={{SSB4|Mewtwo}}==
{{UpdateList|ver=1.0.8|char=Mewtwo}}
 
=={{SSB4|Mii Brawler}}==
{{UpdateList|ver=1.0.8|char=Mii Brawler}}
 
=={{SSB4|Mii Gunner}}==
{{UpdateList|ver=1.0.8|char=Mii Gunner}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
*{{buff|Back air damage|12%|14%}}
{{UpdateList|ver=1.0.8|char=Mii Swordfighter}}
*{{change|[[Airborne Assault]] hits lower.}}
 
=={{SSB4|Meta Knight}}==
*{{buff|Jab damage|1%|1.2%}}
*{{buff|Jab endlag reduced by approximately twelve frames.}}
*{{change|Forward tilt final hit angle|65°|~40°}}
*{{buff|Forward tilt final hit damage|3%|4%}}
*{{buff|Forward tilt endlag reduced by approximately ten frames.}}
*{{buff|Neutral air landing lag reduced.}}


=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
*{{buff|Down tilt knockback increased.}}
{{UpdateList|ver=1.0.8|char=Mr. Game & Watch}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
*{{buff|[[PSI Magnet]] endlag reduced.}}
{{UpdateList|ver=1.0.8|char=Ness}}
 
=={{SSB4|Olimar}}==
{{UpdateList|ver=1.0.8|char=Olimar}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
*{{buff|Up tilt loop hits link better into themselves.}}
{{UpdateList|ver=1.0.8|char=Palutena}}
*{{buff|Up tilt (loop hits) damage|1%|1.2%}}
 
=={{SSB4|Peach}}==
{{UpdateList|ver=1.0.8|char=Peach}}
 
=={{SSB4|Robin}}==
{{UpdateList|ver=1.0.8|char=Robin}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
*{{buff|Luma HP|47|50}}
{{UpdateList|ver=1.0.8|char=Rosalina}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
*{{buff|Up smash knockback increased.}}
{{UpdateList|ver=1.0.8|char=Samus}}
*{{buff|Up smash connects better.}}
 
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.0.8|char=Sonic}}
 
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.0.8|char=Toon Link}}


=={{SSB4|Villager}}==
=={{SSB4|Villager}}==
*{{buff|Down throw damage|4.5%|6%}}
{{UpdateList|ver=1.0.8|char=Villager}}
*{{nerf|Consecutive uses of [[Balloon Trip (move)|Balloon Trip]] now result in less distance.}}
 
=={{SSB4|Wario}}==
{{UpdateList|ver=1.0.8|char=Wario}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{buff|Up Smash knockback increased.}}
{{UpdateList|ver=1.0.8|char=Zelda}}
*{{change|Sweetspot and sourspot on neutral air switched.}}


==References==
==References==
[http://smashboards.com/threads/lucas-roy-ryu-1-08-community-patch-notes.406319/ SmashBoards thread]
*[http://smashboards.com/threads/lucas-roy-ryu-1-08-community-patch-notes.406319/ SmashBoards thread]
*[https://www.youtube.com/watch?v=l7TmFdK_bVE YouTube video analyzing Ike's buffs from 1.0.7 to 1.0.8]
 
{{SSB4 Updates}}


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