Bidou: Difference between revisions

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Other frame perfect techniques that are made easier include slow [[dash|runs]] (which would otherwise require precise control with the left stick), dashes out of [[walking]] animation (which would otherwise leave a few frames of lag, like reverse aerial rushes), pivot and attack out of [[interruptibility]] frames (which might otherwise cause the character to do a dash attack the other way instead of the attack desired, such as a down tilt), dash attack near the ledge (which might cause the character to careen off the ledge and aerial instead), and instant forward [[roll]] out of a character's running animation. The last technique in particular is only possible with Bidou, as unlike a forward roll after an initial dash, only one of two things can happen; either the shield will appear before the roll, or the character enters the skidding animation from stopping the run and can only jump out of the animation.
Other frame perfect techniques that are made easier include slow [[dash|runs]] (which would otherwise require precise control with the left stick), dashes out of [[walking]] animation (which would otherwise leave a few frames of lag, like reverse aerial rushes), pivot and attack out of [[interruptibility]] frames (which might otherwise cause the character to do a dash attack the other way instead of the attack desired, such as a down tilt), dash attack near the ledge (which might cause the character to careen off the ledge and aerial instead), and instant forward [[roll]] out of a character's running animation. The last technique in particular is only possible with Bidou, as unlike a forward roll after an initial dash, only one of two things can happen; either the shield will appear before the roll, or the character enters the skidding animation from stopping the run and can only jump out of the animation.
===Technical details===
Bidou takes advantage of the way inputs are handled in ''Smash 4''. Normally, a right stick input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either Attack or Special Move, depending on what the right stick is set to. If the corresponding button input is held down, however, the additional Attack or Special Move right stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, the right stick can then be used as a special directional stick that registers 1-frame inputs only.


==History==
==History==
Bidou was brought into the spotlight by [[My Smash Corner]] from a [https://youtu.be/avr9CQlSqRI video] previously uploaded by a Japanese smasher, and is believed to have the potential to affect the [[metagame]] sometime in the future if a player masters its capabilities. Its full potential requires the usage of advanced techniques, which become much easier to perform. Bidou is a unique method of playing ''Smash'', since it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in ''Smash''. It is currently unpopular in terms of usage among most players attending tournaments due to the difficulty and dedication in having to adapt to the unique control scheme into muscle memory, particularly for ''Smash'' veterans who have played with relatively unchanged controls for years. Nevertheless, it has gained a lot of attention, due to several useful applications that are often too difficult to pull off consistently with a default control scheme. However, the use of Bidou in modern tournament settings can be limited; while most local events allow wireless controllers (most of which are the most compatible with Bidou), they are often banned at major tournaments for their unsyncing complications delaying the ''Smash 4'' events.
Bidou was brought into the spotlight by [[My Smash Corner]] from a [https://youtu.be/avr9CQlSqRI video] previously uploaded by a Japanese smasher. My Smash Corner claimed that Bidou had the potential to affect the [[metagame]], assuming players could master its capabilities. Bidou is a unique method of playing ''Smash'', since it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in ''Smash''. It is currently unpopular in terms of usage among most players attending tournaments, due to the difficulty and dedication in having to adapt to the unique control scheme, particularly for ''Smash'' veterans who have played with relatively unchanged controls for years. Nevertheless, it has gained some attention, due to hosting a variety of unique advantages compared to regular control schemes, and a number of players have been known to use Bidou in tournaments, such as {{Sm|ESAM}} when he plays {{SSB4|Pikachu}}.
 
==Tournament legality==
Officially, Bidou is not banned, and all tournaments allow players to customise their controls before a set starts. Bidou, however, derives most of its benefits from use of either the Wii U Pro Controller, the Wii U GamePad, or the Classic Controller, and all three controllers are generally banned in large tournaments for a number of reasons; the Wii U GamePad's inability to be transferred from console to console prevents two players who prefer the GamePad from playing, and both the Wii U Pro Controller and Classic Controller require syncing and unsyncing from the Wii U console, potentially leading to time constraints and other logistic issues at large tournaments.  


==Technical Details==
==External links==
Bidou takes advantage of the way inputs are handled in ''Smash 4''. Normally, a right stick input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either Attack or Special Move, depending on what the right stick is set to. If the corresponding button input is held down, however, the additional Attack or Special Move right stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, the right stick can then be used as a special directional stick that registers 1-frame inputs only.


==Videos==
[https://www.youtube.com/watch?v=mH528Pdh1Rk An overview of Bidou]
<youtube>mH528Pdh1Rk</youtube>
[https://www.youtube.com/watch?v=C48RngtqwwI An in-depth look at Bidou applications]
<youtube>C48RngtqwwI</youtube>


[[Category:Techniques]]
[[Category:Techniques]]