Counterattack: Difference between revisions

150 bytes added ,  7 years ago
(→‎List of counterattacks: Marth SSB4 multiplier)
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|[[Dark Pit]]||[[Electroshock Arm|Electrocut Arm]]||Instead of dashing with his arm, Dark Pit stays put with it ready (moving backwards slightly when doing so) and retaliates if any attack hits him. While this removes one of Dark Pit's recovery options, the attack will be stronger and gives him super armor to compensate. Dark Pit will also attack if something or someone gets too close.
|[[Dark Pit]]||[[Electroshock Arm|Electrocut Arm]]||Instead of dashing with his arm, Dark Pit stays put with it ready (moving backwards slightly when doing so) and retaliates if any attack hits him. While this removes one of Dark Pit's recovery options, the attack will be stronger and gives him super armor to compensate. Dark Pit will also attack if something or someone gets too close.
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|[[Greninja]]||[[Substitute]]||Greninja vanishes, being replaced by a green doll or a wooden log, and then reappears attacking with a sliding kick with eight possible directions, controllable by tilting the left control stick. Similarly to Lucario's Double Team Substitute is slow and avoidable, but the ability to control the direction of Greninja's dash allows it to confuse opponents or even use this counterattack as a recovery. If aimed directly downwards, Substitute will meteor smash opponents if it lands.
|[[Greninja]]||[[Substitute]]||Greninja vanishes, being replaced by a green doll or a wooden log, and then reappears attacking with a sliding kick with eight possible directions, controllable by tilting the left control stick. The ability to control the direction of Greninja's dash allows it to confuse opponents or even use this counterattack as a recovery. If aimed directly downwards, Substitute will meteor smash opponents if it lands. However, the counterattack is slow enough to avoid/shield (much like Lucario's Double Team) and doesn't give Greninja intangibility or invincibility, making it possible for multi-hit attacks to interrupt the counterattack.
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|[[Ike]]||[[Counter]]||Ike's Counter does 1.2x the damage of the attack, with a minimum of 10%. In ''Brawl'', it has higher startup before the counter window when compared to Marth's, although Ike's version has less ending lag. ''SSB4'' removes some of the increased startup (9 frames startup), putting its speed more in line with Marth's counter.
|[[Ike]]||[[Counter]]||Ike's Counter does 1.2x the damage of the attack, with a minimum of 10%. In ''Brawl'', it has higher startup before the counter window when compared to Marth's, although Ike's version has less ending lag. ''SSB4'' removes some of the increased startup (9 frames startup), putting its speed more in line with Marth's counter.
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