Rest: Difference between revisions

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{{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap… with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}}
{{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap… with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}}
# '''Rest''': Default.
# '''Rest''': Default.
# '''Leaping Rest''': Launches Jigglypuff upwards before making it fall asleep, knocking away foes. While it has less knockback than Rest, it can be combo'd into much more easily and still works as a reliable finisher. However, Jigglypuff sleeps longer than the other two. On stages like [[Kongo Jungle (64)]], it can be used as a last resort [[recovery]] move.
# '''Leaping Rest''': Launches Jigglypuff upwards before making it fall asleep, knocking away foes. While it has less knockback than Rest, it can be combo'd into slightly more easily, but does not kill until up to 40% later from the ground. Jigglypuff sleeps for longer than the other two customs. On stages like [[Kongo Jungle (64)]], it can be used as a last resort [[recovery]] move, however it cannot be used on most stages, as Jigglypuff cannot grab the ledge while asleep.
# '''Wakie Wakie''': Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, a small vortex is emitted from it. This vortex [[push]]es foes away, which can make the move harder to land, but can also protect Jigglypuff from foes charging a Smash attack. After a very small amount of time, Jigglypuff will wake up, taking 5% damage from the flame that it emits. Any opponents within reach of the vortex will be inflicted 14% damage and also suffer from a fire effect. This move can KO at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to KO anywhere from 90% to 100%.
# '''Wakie Wakie''': Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, a small vortex is emitted from it. This vortex [[push]]es foes away, which can make the move harder to land, but can also protect Jigglypuff from foes charging a Smash attack. After a very small amount of time, Jigglypuff will wake up, taking 5% damage from the flame that it emits. Any opponents within reach of the vortex will be inflicted 14% damage and also suffer from a fire effect. This move can KO at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to KO anywhere from 90% to 100%.