Samus Aran: Difference between revisions

4 bytes removed ,  7 years ago
Getting there. It's a lot better than before. Take a look at what I've changed.
(Getting there. It's a lot better than before. Take a look at what I've changed.)
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==Trivia==
==Trivia==
*In ''SSB'' and ''Melee'', the [[announcer]] pronounces the first syllable of "Samus" as /sɑ/ (as in "saw"). However, in ''Brawl'', it's pronounced /sæ/ (as in "Sam"). This change in pronunciation is consistent with the way "Samus" is pronounced in ''Metroid Prime 3: Corruption'' and ''Metroid Other M''.
*In ''SSB'' and ''Melee'', the [[announcer]] pronounces the first syllable of "Samus" as /sɑ/ (as in "saw"). However, in ''Brawl'', it's pronounced /sæ/ (as in "Sam"). This change in pronunciation is consistent with the way "Samus" is pronounced in ''Metroid Prime 3: Corruption'' and ''Metroid Other M''.
*Samus is the only character with a team-based costume color (from [[Team Battle]]) that changes between games. In ''SSB'' and ''Melee'', Samus wears her default costume when she is on the red team. But in ''Brawl'', she is unable to use her default costume. In ''Brawl'', since the normal Samus's default costume is orange and the Zero Suit's default costume is cyan, her pink costume is used instead; as it gives both her normal and Zero Suit colors which relate to red.
*Samus is the only character with a team-based costume color (from [[Team Battle]]) that changes between games. In ''SSB'' and ''Melee'', Samus wears her default costume when she is on the red team. But in ''Brawl'', she does not use her default costume. In ''Brawl'', since the normal Samus's default costume is orange and the Zero Suit's default costume is cyan, her pink costume is used instead, as it gives both her normal and Zero Suit colors which relate to red.
*Samus's floaty nature in the ''Smash Bros.'' series is an approximation of her physics in the first three ''Metroid'' games, which were all released prior to the original ''Super Smash Bros''. Later ''Metroid'' titles give her a significantly faster falling speed, but that has not carried over into ''Smash''.
*Samus's floaty nature in the ''Smash Bros.'' series is an approximation of her physics in the first three ''Metroid'' games, which were all released prior to the original ''Super Smash Bros''. Later ''Metroid'' titles give her a significantly faster falling speed, but that has not carried over into ''Smash''.
*Samus has the longest dodge duration in the ''Super Smash Bros.'' series.
*Samus has the longest dodge duration in the ''Super Smash Bros.'' series.