15-Minute Smash: Difference between revisions

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(→‎Brawl: KDDD technique; I used this, it worked (for me :D))
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====[[Yoshi]]====
====[[Yoshi]]====
Keep fighting until there is only one alloy left, and the alloys stop appearing. (There's a certain time when new alloys will only appear when you've defeated all of the alloys you have currently.) Then stand to the platform on the left (or right) and stay there. If the alloy comes to attack, simply double jump to get to the platform on the opposite. (This is when Yoshi's high double jump comes in handy) DO NOT attack the alloy, as doing that may result in KOing it and new ones appearing again. If explosive items appear (e.g. [[Smart Bomb|Smart Bombs]], [[Blast Box|Blast Boxes]] etc.), throw them away. Don't let the alloy accidently dedonate it. This may not be as easy as the other ones listed here, but it's very effective.
Keep fighting until there is only one alloy left, and the alloys stop appearing. (There's a certain time when new alloys will only appear when you've defeated all of the alloys you have currently.) Then stand to the platform on the left (or right) and stay there. If the alloy comes to attack, simply double jump to get to the platform on the opposite. (This is when Yoshi's high double jump comes in handy) DO NOT attack the alloy, as doing that may result in KOing it and new ones appearing again. If explosive items appear (e.g. [[Smart Bomb|Smart Bombs]], [[Blast Box|Blast Boxes]] etc.), throw them away. Don't let the alloy accidentally detonate it. This may not be as easy as the other ones listed here, but it's very effective.


====[[King Dedede]]====
====[[King Dedede]]====
Stand on the very edge of the lowest level, and transist into your continuous AAA Hammer spin, done by holding down A indefintely. The advancing Alloys will simply bounce away when in contact with the Hammer, even KO at large percentages. This won't get many kills, but since you've got 15 minutes, it does help to clear this for the first time. Beware, as Alloys will attack from a distance, hitting the Hammer and interupting the Hammer Spin. If they come to close, just Down Smash, Hammer Sweep, them away. Never use the Foward Smash, but you can use the Up Smash situationally if you fear an Alloy descending through the platform above you and attacking; the Hammer reaches above the platform
Stand on the very edge of the lowest level, and transition into your continuous AAA Hammer spin by holding down A indefinitely. The advancing Alloys will simply bounce away when in contact with the Hammer, even KO at large percentages. This won't get many kills, but since you've got 15 minutes, it does help to clear this for the first time. Beware, as Alloys will attack from a distance, hitting the Hammer and interrupting the Hammer Spin. If they come to close, just Down Smash, Hammer Sweep, them away. Never use the Forward Smash, but you can use the Up Smash if you fear an Alloy descending through the platform above you and attacking; the Hammer reaches above the platform


==Rewards==
==Rewards==