15-Minute Smash: Difference between revisions

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====[[Mewtwo]]====
====[[Mewtwo]]====
Playing as [[Mewtwo (SSBM)|Mewtwo]], situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]].  Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.
Playing as [[Mewtwo (SSBM)|Mewtwo]], situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]].  Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.
===[[Screw Attack]]===
Hold off the wire frames until you get a screw attack ball. While this would be useless against real fighters the wireframes will be KO'd on contact. If you can hold on to the item the whole time, you can easily get through 15 minutes mostly untouched.


===''[[Brawl]]''===
===''[[Brawl]]''===
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