Roy (SSB4): Difference between revisions

20 bytes added ,  7 years ago
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(Undid edit by Yoshi65: Pretty much everyone already knows this.)
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|nairname= 
|nairname= 
|nairdmg=6% (hit 1 sweetspot), 4% (hit 1 sourspot), 8.5% (hit 2 sweetspot), 5% (hit 2 sourspot)
|nairdmg=6% (hit 1 sweetspot), 4% (hit 1 sourspot), 8.5% (hit 2 sweetspot), 5% (hit 2 sourspot)
|nairdesc=An inward horizontal slash followed by a spinning, outward horizontal slash. One of Roy's most useful spacing and combo option due to its quick startup and low landing lag. The second hit is capable of attacking behind him, and the sourspot can catch opponents before he lands. The first hit is risky due to its short range, but it is a surprisingly effective combo starter. Very useful for KO set-ups at high percents, as landing the first hit can lead into an up tilt, up smash or [[Blazer]].
|nairdesc=An inward horizontal slash followed by a spinning, outward horizontal slash. One of Roy's most useful spacing and combo options due to its quick startup, lingering hitbox, and low landing lag. The second hit is capable of attacking behind him, and the sourspot can catch opponents before he lands. The first hit is risky due to its short range, but it is a surprisingly effective combo starter. Very useful for KO set-ups at high percents, as landing the first hit can lead into an up tilt, up smash or [[Blazer]].
|fairname= 
|fairname= 
|fairdmg=11% (sweetspot), 7% (sourspot)
|fairdmg=11% (sweetspot), 7% (sourspot)
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