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(Undid edit by Jugebox98: This is already covered in the article.)
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[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]]
[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]]
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}}
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}}
'''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string can be up to five characters long, whereas ''Melee'' allows only a max of four characters. In {{Forwiiu}}, names can have up to ten characters. A name will have its own records for things such as [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s, etc., which can be seen in the [[Records]] menu. Names can also be used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[B-Sticking]] and [[T-Sticking]] available to use. In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]] or changes his/her name.
'''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string can be up to five characters long, whereas ''Melee'' allows only a max of four characters. In {{Forwiiu}}, names can have up to ten characters. A name will have its own records for things such as [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s, etc., which can be seen in the [[Records]] menu. Names can also be used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[B-sticking]] and [[T-Sticking]] available to use. In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]] or changes his/her name.


In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]].
In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]].