Pikachu (SSB4): Difference between revisions

Line 188: Line 188:
|pummeldesc=Electrocutes the opponent. A fairly good pummel due to its fast speed and damage output.
|pummeldesc=Electrocutes the opponent. A fairly good pummel due to its fast speed and damage output.
|fthrowname= 
|fthrowname= 
|fthrowdmg=2% (hits 1-4), 2% (throw)
|fthrowdmg=2% (hits 1-4), 2% (hit 5)
|fthrowdesc=Places the opponent on its back and zaps them. It can be followed up with a dash attack, a dashing neutral aerial, or a dashing up smash at low percents.
|fthrowdesc=Places the opponent on its back and zaps them. It can be followed up with a dash attack, a dashing neutral aerial, or a dashing up smash at low percents.
|bthrowname= 
|bthrowname= 
Line 194: Line 194:
|bthrowdesc=Rolls backward repeatedly with the opponent in tow before performing the {{s|wikipedia|tomoe nage}}, a Judo throw. Best used near the edge to set up for an edge-guard. Appears almost identical to the anime's depiction of [[bulbapedia:Submission (move)|Submission]].
|bthrowdesc=Rolls backward repeatedly with the opponent in tow before performing the {{s|wikipedia|tomoe nage}}, a Judo throw. Best used near the edge to set up for an edge-guard. Appears almost identical to the anime's depiction of [[bulbapedia:Submission (move)|Submission]].
|uthrowname= 
|uthrowname= 
|uthrowdmg=1% (hit 1), 3% (throw)
|uthrowdmg=1% (hit 1), 3% (hit 2)
|uthrowdesc=Places the opponent on its head and then headbutts them upward. Can be followed up by Thunder at high percents, allowing for potential KOs, but DI can make this difficult.
|uthrowdesc=Places the opponent on its head and then headbutts them upward. Can be followed up by Thunder at high percents, allowing for potential KOs, but DI can make this difficult.
|dthrowname= 
|dthrowname= 
|dthrowdmg=3% (hit 1), 5% (throw)
|dthrowdmg=3% (hit 1), 5% (hit 2)
|dthrowdesc=Places the opponent on the ground, then jumps on them. Can be followed up with any aerial at low percents. Like up throw, it can be used as a set-up to Thunder at high percents, but DI can make this difficult.
|dthrowdesc=Places the opponent on the ground, then jumps on them. Can be followed up with any aerial at low percents. Like up throw, it can be used as a set-up to Thunder at high percents, but DI can make this difficult.
|floorfname= 
|floorfname= 
Anonymous user