Pikachu (SSB4): Difference between revisions
→Moveset
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|pummeldesc=Electrocutes the opponent. A fairly good pummel due to its fast speed and damage output. | |pummeldesc=Electrocutes the opponent. A fairly good pummel due to its fast speed and damage output. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (hits 1-4), 2% ( | |fthrowdmg=2% (hits 1-4), 2% (hit 5) | ||
|fthrowdesc=Places the opponent on its back and zaps them. It can be followed up with a dash attack, a dashing neutral aerial, or a dashing up smash at low percents. | |fthrowdesc=Places the opponent on its back and zaps them. It can be followed up with a dash attack, a dashing neutral aerial, or a dashing up smash at low percents. | ||
|bthrowname= | |bthrowname= | ||
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|bthrowdesc=Rolls backward repeatedly with the opponent in tow before performing the {{s|wikipedia|tomoe nage}}, a Judo throw. Best used near the edge to set up for an edge-guard. Appears almost identical to the anime's depiction of [[bulbapedia:Submission (move)|Submission]]. | |bthrowdesc=Rolls backward repeatedly with the opponent in tow before performing the {{s|wikipedia|tomoe nage}}, a Judo throw. Best used near the edge to set up for an edge-guard. Appears almost identical to the anime's depiction of [[bulbapedia:Submission (move)|Submission]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=1% (hit 1), 3% ( | |uthrowdmg=1% (hit 1), 3% (hit 2) | ||
|uthrowdesc=Places the opponent on its head and then headbutts them upward. Can be followed up by Thunder at high percents, allowing for potential KOs, but DI can make this difficult. | |uthrowdesc=Places the opponent on its head and then headbutts them upward. Can be followed up by Thunder at high percents, allowing for potential KOs, but DI can make this difficult. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit 1), 5% ( | |dthrowdmg=3% (hit 1), 5% (hit 2) | ||
|dthrowdesc=Places the opponent on the ground, then jumps on them. Can be followed up with any aerial at low percents. Like up throw, it can be used as a set-up to Thunder at high percents, but DI can make this difficult. | |dthrowdesc=Places the opponent on the ground, then jumps on them. Can be followed up with any aerial at low percents. Like up throw, it can be used as a set-up to Thunder at high percents, but DI can make this difficult. | ||
|floorfname= | |floorfname= |