User:John3637881/Character concepts: Difference between revisions

Some tweaks.
(This is one of the more obscure video games characters you'll ever see a moveset for. I still have the game lol.)
(Some tweaks.)
Line 39: Line 39:
|-
|-
! colspan=2 | Neutral attack
! colspan=2 | Neutral attack
| – || 3% (each hit) || Optimus punches three times. The last hit has decent knockback. Similar attacks are seen throughout the ''Transformers'' franchise.
| – || 3% (first hit), 3% (second hit), 5% (last hit) || Optimus punches three times. The last hit has decent knockback. Similar attacks are seen throughout the ''Transformers'' franchise.
|-
|-
! colspan=2 | Forward tilt
! colspan=2 | Forward tilt
| – || 6% || Optimus punches forward with one hand. Based off of an attack Optimus uses in an episode of ''The Transformers''.
| – || 8% || Optimus punches forward with one hand. Based off of an attack Optimus uses in an episode of ''The Transformers''.
|-
|-
! colspan=2 | Up tilt
! colspan=2 | Up tilt
| – || 9% || Optimus swipes upwards. Based off of a move in ''Transformers: Devastation''.
| – || 10% || Optimus swipes upwards. Based off of a move in ''Transformers: Devastation''.
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| – || 8% || Optimus sticks his [http://tfwiki.net/wiki/Energon-axe Energon Axe] out in front of him. Based off of the finishing move of a combo in ''Transformers: Devastation''.
| – || 9% || Optimus sticks his [http://tfwiki.net/wiki/Energon-axe Energon Axe] out in front of him. The move has upwards knockback so it can lead to combos at lower percentages. Based off of the finishing move of a combo in ''Transformers: Devastation''.
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
Line 63: Line 63:
|-
|-
! colspan=2 | Neutral aerial  
! colspan=2 | Neutral aerial  
| – || 8% || Optimus swings his Energon Axe, similar to [[Ike]]'s neutral aerial. Resembles a move Optimus performs at the end of the opening cutscene in ''Transformers: War for Cybertron''.
| – || 9.8% (clean), 8% (late) || Optimus swings his Energon Axe, similar to [[Ike]]'s neutral aerial. Resembles a move Optimus performs at the end of the opening cutscene in ''Transformers: War for Cybertron''.
|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
Line 72: Line 72:
|-
|-
! colspan=2 | Up aerial
! colspan=2 | Up aerial
| – || 9% || Optimus sticks his Energon Axe upwards. This move has a lingering hitbox.
| – || 10% (early), 8% (late) || Optimus sticks his Energon Axe upwards. This move has a lingering hitbox.
|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
| – || 10% || Optimus stomps one foot downwards. The move can meteor smash. Based off of one of the aerial attacks in ''Transformers: War for Cybertron''.
| – || 11% (sweetspotted), 9% (sourspotted) || Optimus stomps one foot downwards. The move can meteor smash if sweetspotted. Based off of one of the aerial attacks in ''Transformers: War for Cybertron''.
|-
|-
! colspan=2 | Grab
! colspan=2 | Grab
Line 99: Line 99:
|-
|-
! colspan=2 | Floor attack (back)
! colspan=2 | Floor attack (back)
| – || 2% (each hit) || Optimus spins his Energon Axe similarly to Pit's Angel Ring in ''Brawl'' and gets back up.
| – || 7% || Optimus sweep-kicks his right leg and gets back up.
|-
|-
! colspan=2 | Floor attack (trip)
! colspan=2 | Floor attack (trip)
Line 107: Line 107:
| – || 8% || Optimus climbs up and lunges at the opponent.
| – || 8% || Optimus climbs up and lunges at the opponent.
|-
|-
! rowspan=3 | [[Neutral special]] || Default
! rowspan=1 | [[Neutral special]] || Default
| Ion Blaster || 5% || Optimus fires his Ion Blaster. Causes flinching and possesses decent knockback.
| Ion Blaster || 5.5% || Optimus fires his Ion Blaster. Causes flinching and possesses decent knockback.
|-
|-
! Custom 1
! rowspan=1 | [[Side special]] || Default
| N/A ||  ||
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Side special]] || Default
| Transform || 10% (Truck), 12% (Trailer) || Optimus transforms into a truck with a trailer and drives forward, damaging opponents in his way. Hitting back on the control stick will cause Optimus to spin around and swing his trailer at the opponents. This segment of the move is very slow, but has incredible range. After releasing the control stick, Optimus will transform back into robot mode. Can serve as a horizontal recovery move, but in the air, the move functions similarly to [[Egg Roll]] in that Optimus will descend quickly and be left in a [[helpless]] state. Optimus commonly hits enemies in vehicle mode in the ''Transformers'' cartoons, but the trailer swing is based off of an attack in ''DreamMix TV World Fighters''.
| Transform || 10% (Truck), 12% (Trailer) || Optimus transforms into a truck with a trailer and drives forward, damaging opponents in his way. Hitting back on the control stick will cause Optimus to spin around and swing his trailer at the opponents. This segment of the move is very slow, but has incredible range. After releasing the control stick, Optimus will transform back into robot mode. Can serve as a horizontal recovery move, but in the air, the move functions similarly to [[Egg Roll]] in that Optimus will descend quickly and be left in a [[helpless]] state. Optimus commonly hits enemies in vehicle mode in the ''Transformers'' cartoons, but the trailer swing is based off of an attack in ''DreamMix TV World Fighters''.
|-
|-
! Custom 1
! rowspan=1 | [[Up special]] || Default
| N/A || ||
| Axe Slash || 11% (clean), 7.5% (late) || Optimus slashes upward with his Energon Axe. Very similar to [[Marth]]'s recovery. Leaves Optimus helpless. Based off of an attack seen in ''Transformers: Devastation''.
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Up special]] || Default
| Axe Slash || 10% || Optimus slashes upward with his Energon Axe. Very similar to [[Marth]]'s recovery. Leaves Optimus helpless. Based off of an attack seen in ''Transformers: Devastation''.  
|-
! Custom 1
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
|-
! rowspan=3 | [[Down special]] || Default
! rowspan=1 | [[Down special]] || Default
| Warcry || 0% || After using this move, Optimus will be stronger overall for a brief period of time, causing more damage and knockback, while receiving less of the same. Any nearby allies in Team Battles will be affected as well. Takes a while before the move can be used again.
| Warcry || 0% || After using this move, Optimus will be stronger overall for a brief period of time, causing more damage and knockback, while receiving less of the same. Any nearby allies in Team Battles will be affected as well. Takes a while before the move can be used again.
|-
! Custom 1
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
|-
! colspan=2 | [[Final Smash]]
! colspan=2 | [[Final Smash]]
Line 229: Line 205:
|-
|-
! colspan=2 | Neutral attack
! colspan=2 | Neutral attack
| – || 3% (first two hits), 6% (last hit) || Megatron performs a sword slash combo, similar to {{SSB4|Ike}}’s and {{SSB4|Shulk}}’s neutral attacks. Based off of an attack combo seen in the final fight of ''Transformers: Fall of Cybertron''.
| – || 3% (first hit), 3% (second hit), 6% (last hit) || Megatron performs a sword slash combo, similar to {{SSB4|Ike}}’s and {{SSB4|Shulk}}’s neutral attacks. Based off of an attack combo seen in the final fight of ''Transformers: Fall of Cybertron''.
|-
|-
! colspan=2 | Forward tilt
! colspan=2 | Forward tilt
| – || 9% || Megatron slashes forward with a purple lightsaber-like weapon. The attack is seem during his fight with Optimus in ''Transformers: The Movie''.
| – || 9% (early), 6.5% (late) || Megatron slashes forward with a purple lightsaber-like weapon. The attack is seem during his fight with Optimus in ''Transformers: The Movie''.
|-
|-
! colspan=2 | Up tilt
! colspan=2 | Up tilt
| – || 8% || Megatron performs an uppercut. Based off of one of his attacks in ''Transformers: Devastation''.
| – || 8.5% || Megatron performs an uppercut. Based off of one of his attacks in ''Transformers: Devastation''.
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| – || 5% || Megatron punches downwards. Based off of a punch he deals to Starscream in an episode of ''The Transformers''.
| – || 5% || Megatron punches downwards.
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
Line 256: Line 232:
|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| – || 14% || Megatron swings his Energon Sword forward, similarly to Ike’s and {{SSB4|Cloud}}’s forward aerials. Can meteor smash if sweetspotted. Based off of his melee attack from ''Transformers: War for Cybertron''.
| – || 15% (clean), 12.5% (late) || Megatron swings his Energon Sword forward, similarly to Ike’s and {{SSB4|Cloud}}’s forward aerials. Can meteor smash if sweetspotted. Based off of his melee attack from ''Transformers: War for Cybertron''.
|-
|-
! colspan=2 | Back aerial
! colspan=2 | Back aerial
| – || 12% || Megatron kicks backwards, similarly to {{SSBB|Snake}}’s back aerial. Resembles an animation from ''DreamMix TV World Fighters''.
| – || 13% (clean), 10.5% (late) || Megatron kicks backwards, similarly to {{SSBB|Snake}}’s back aerial. Resembles an animation from ''DreamMix TV World Fighters''.
|-
|-
! colspan=2 | Up aerial
! colspan=2 | Up aerial
Line 297: Line 273:
| – || 6% || Megatron sticks his fist upwards and climbs back onto the stage.
| – || 6% || Megatron sticks his fist upwards and climbs back onto the stage.
|-
|-
! rowspan=3 | [[Neutral special]] || Default
! rowspan=1 | [[Neutral special]] || Default
| Fusion Cannon || 4% (minimum) 25% (maximum) || Megatron fires his Fusion Cannon, causing high damage and knockback. Can be charged for more range and power.
| Fusion Cannon || 4% (minimum) 25% (maximum) || Megatron fires his Fusion Cannon, causing high damage and knockback. Can be charged for more range and power.
|-
|-
! Custom 1
! rowspan=1 | [[Side special]] || Default
| N/A ||  ||
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Side special]] || Default
| Drain || 0.7% (per hit) || Megatron uses the Drain ability from ''Transformers: War for Cybertron'' to lower enemy percentages while raising his own. Functions similarly to [[Nosferatu]].
| Drain || 0.7% (per hit) || Megatron uses the Drain ability from ''Transformers: War for Cybertron'' to lower enemy percentages while raising his own. Functions similarly to [[Nosferatu]].
|-
|-
! Custom 1
! rowspan=1 | [[Up special]] || Default
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Up special]] || Default
| Hover || 12% (landing) 5% (shockwave) || Megatron rises up into the air. He can be moved to the left or the right for a few seconds to assist with recovery before slamming into the ground. Pressing B will cancel the “hover” period and cause Megatron to slam down immediately. Upon crashing, a shockwave is emitted from the impact, causing additional damage. Moving up or down on the control stick while in the “hover” period will cause Megatron to become [[helpless]]. Overall, the move is similar to [[Super Dedede Jump]].
| Hover || 12% (landing) 5% (shockwave) || Megatron rises up into the air. He can be moved to the left or the right for a few seconds to assist with recovery before slamming into the ground. Pressing B will cancel the “hover” period and cause Megatron to slam down immediately. Upon crashing, a shockwave is emitted from the impact, causing additional damage. Moving up or down on the control stick while in the “hover” period will cause Megatron to become [[helpless]]. Overall, the move is similar to [[Super Dedede Jump]].
|-
|-
! Custom 1
! rowspan=1 | [[Down special]] || Default
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Down special]] || Default
| Transform || 20% (pistol shot), 9% (pistol throw) || Megatron transforms into a pistol. The player can fire powerful shots and change direction, but are limited as far as other controls go. As a pistol, Megatron functions as an item that can be held and used by other players.  
| Transform || 20% (pistol shot), 9% (pistol throw) || Megatron transforms into a pistol. The player can fire powerful shots and change direction, but are limited as far as other controls go. As a pistol, Megatron functions as an item that can be held and used by other players.  
|-
! Custom 1
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
|-
! colspan=2 | [[Final Smash]]
! colspan=2 | [[Final Smash]]
Line 386: Line 338:
*Megatron’s crowd cheer is a reference to the scene in ''Transformers: The Movie'' where the Decepticons on Cybertron cheer for Galvatron after he takes power.
*Megatron’s crowd cheer is a reference to the scene in ''Transformers: The Movie'' where the Decepticons on Cybertron cheer for Galvatron after he takes power.
*Upon being KO'd, Megatron will sometimes yell "Retreat!," a word he uses frequently when he has been defeated or one of his plans has been thwarted.
*Upon being KO'd, Megatron will sometimes yell "Retreat!," a word he uses frequently when he has been defeated or one of his plans has been thwarted.
*If Megatron is [[Star KO]]ed by Starscream, he will sometimes yell out [https://www.youtube.com/watch?v=6rAWYOXobp0#t=47s "Staaaaaaaarscreeeeeeeam!"], a reference to his reaction to his betrayal at the hands of Starscream in ''Transformers: The Movie''.


=Starscream=
=Starscream=
Line 431: Line 384:
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| – || 4% || Starscream softly kicks. Low damage and knockback but relatively low lag. Resembles his kick to Megatron in ''Transformers: The Movie''.
| – || 4% || Starscream softly kicks. Low damage and knockback but relatively low lag.
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
Line 440: Line 393:
|-
|-
! colspan=2 | Up smash
! colspan=2 | Up smash
| – || {{ChargedSmashDmgSSB4|18}}|| Starscream fires a large purple beam diagonally out of his intakes. When using his ''Armada'' costumes, the beam comes out of his shoulder cannons. Based on the attack he uses against Unicron in ''Transformers: Armada''.
| – || {{ChargedSmashDmgSSB4|18}} (botton), {{ChargedSmashDmgSSB4|13.5}} (middle), {{ChargedSmashDmgSSB4|9}} (top) || Starscream fires a large purple beam diagonally out of his intakes. When using his ''Armada'' costumes, the beam comes out of his shoulder cannons. Based on the attack he uses against Unicron in ''Transformers: Armada''.
|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
Line 449: Line 402:
|-
|-
! colspan=2 | Forward aerial  
! colspan=2 | Forward aerial  
| – || 13% || Starscream kicks forward. Good damage and knockback. One of his moves in ''Transformers: Devastation''.  
| – || 12% || Starscream kicks forward. Good damage and knockback. One of his moves in ''Transformers: Devastation''.  
|-
|-
! colspan=2 | Back aerial  
! colspan=2 | Back aerial  
Line 458: Line 411:
|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
| – || 14% || Starscream slices downwards in a two-handed slash, similar to {{SSB4|Ike}}'s and {{SSB4|Roy}}'s down aerials. Based on a move he uses during his battle against Galvatron in ''Transformers: Armada''.
| – || 14% (clean), 10.8% (late) || Starscream slices downwards in a two-handed slash, similar to {{SSB4|Ike}}'s and {{SSB4|Roy}}'s down aerials. Meteor smashes if sweetspotted. Based on a move he uses during his battle against Galvatron in ''Transformers: Armada''.
|-
|-
! colspan=2 | Grab
! colspan=2 | Grab
Line 490: Line 443:
| – || 6% || Starscream slams both fists on the stage and climbs back up.
| – || 6% || Starscream slams both fists on the stage and climbs back up.
|-
|-
! rowspan=3 | [[Neutral special]] || Default
! rowspan=1 | [[Neutral special]] || Default
| Null Ray || 6% || Starscream fires his null-ray. Functions similarly to {{SSB4|R.O.B.}}'s [[Robo Beam]], but is thinner, like {{SSB4|Fox}}'s [[Blaster]] shots. Has a chance of paralyzing opponents. When using ''Armada'' Starscream, the shots will fire out of Starscream's shoulder cannons.
| Null Ray || 6% || Starscream fires his null-ray. Functions similarly to {{SSB4|R.O.B.}}'s [[Robo Beam]], but is thinner, like {{SSB4|Fox}}'s [[Blaster]] shots. Has a chance of paralyzing opponents. When using ''Armada'' Starscream, the shots will fire out of Starscream's shoulder cannons.  
|-
|-
! Custom 1
! rowspan=1 | [[Side special]] || Default
| N/A ||  ||
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Side special]] || Default
| Cluster Bomb || 9% if all hits connect || Starscream fires a cluster bomb. Functions similarly to [[Grenade Launch]].  
| Cluster Bomb || 9% if all hits connect || Starscream fires a cluster bomb. Functions similarly to [[Grenade Launch]].  
|-
|-
! Custom 1
! rowspan=1 | [[Up special]] || Default
| N/A || ||  
| Jet Mode || 1% (flight) || Starscream transforms into a jet and flies into one of eight possible directions, similarly to [[Fire Fox]]. The move sports very little starting lag and travels quite far, but has a higher endlag to compensate. The move can minimally damage opponents while Starscream is in jet mode but deals no knockback, making it useless as an offensive move.
|-
|-
! Custom 2
! rowspan=1 | [[Down special]] || Default
| N/A || ||
|-
! rowspan=3 | [[Up special]] || Default
| Jet Mode || 0% || Starscream transforms into a jet and flies into one of eight possible directions, similarly to [[Fire Fox]]. The move sports very little starting lag and travels quite far, but has a higher endlag to compensate.
|-
! Custom 1
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Down special]] || Default
| Shockwave || 30% (maximum charged) || Starscream uses his Shockwave ability from ''Transformers: War for Cybertron'', blasting enemies away while causing great damage. Like [[Wario Waft]], this move charges over time, and Starscream will flash red when the move is fully charged.
| Shockwave || 30% (maximum charged) || Starscream uses his Shockwave ability from ''Transformers: War for Cybertron'', blasting enemies away while causing great damage. Like [[Wario Waft]], this move charges over time, and Starscream will flash red when the move is fully charged.
|-
! Custom 1
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
|-
! colspan=2 | [[Final Smash]]
! colspan=2 | [[Final Smash]]
Line 609: Line 538:
As a swordsman, Tor's moveset is similar to characters such as {{SSB4|Link}}, {{SSB4|Marth}}, and {{SSB4|Shulk}}. Of the aforementioned characters, Tor most closely resembles Link, sharing several similar moves. What sets Tor apart from the other sword-wielding characters in ''Smash'' is his ability to change his alignment through use of his neutral special, Mote Toggle. The advantages and weaknesses of the different alignments force Tor to play each matchup differently.
As a swordsman, Tor's moveset is similar to characters such as {{SSB4|Link}}, {{SSB4|Marth}}, and {{SSB4|Shulk}}. Of the aforementioned characters, Tor most closely resembles Link, sharing several similar moves. What sets Tor apart from the other sword-wielding characters in ''Smash'' is his ability to change his alignment through use of his neutral special, Mote Toggle. The advantages and weaknesses of the different alignments force Tor to play each matchup differently.


Like {{SSB4|Little Mac}}, Tor has a gauge located near his character portrait. This gauge is his Magic Meter. The gauge becomes active when Tor chooses an alignment via Mote Toggle. The meter starts out full, but when Tor attacks while equipped with a mote, it goes down. The meter also goes down over time. When the meter is entirely depleted, Tor's mote status will end immediately. The Magic Meter resets itself after a while. Eating [[Food]] has a small chance of randomly resetting the gauge.
Like {{SSB4|Little Mac}}, Tor has a gauge located near his character portrait. This gauge is his Magic Meter. The gauge becomes active when Tor chooses an alignment via Mote Toggle. The meter starts out full, but when Tor attacks while equipped with a mote, it goes down. The meter also always goes down over time. When the meter is entirely depleted, Tor's mote status will end immediately. The Magic Meter resets itself after a while. Eating [[Food]] has a small chance of randomly resetting the gauge. Like Shulk's [[Monado Arts]], the effects of Mote Toggle will last for about 15 seconds and it takes about 10 seconds for the Magic Meter to recharge.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
Line 619: Line 548:


===Alignment strengths/weaknesses===
===Alignment strengths/weaknesses===
Tor can use his motes to protect himself from various attacks. Conversely, his motes can leave him more vulnerable to certain attacks.
Tor can use his motes to protect himself from various attacks or go on the offensive. Conversely, his motes can leave him more vulnerable to certain attacks.
====Alignment effects====
Tor can use one of six different motes. Each represents a different elemental alignment from the ''Neopets'' universe.
*Fire: Represents Fire. Attacks cause flame damage. Increases the damage and knockback of attacks. Weak against Water.
*Water: Represents Water. Attacks have a chance of freezing. Weak against Fire.
*Leaf: Represents Earth. Attacks have a chance of causing the flower effect. Weak against Air.
*Wind: Represents Air. While equipped, Tor will be faster overall and his smash attacks will have windboxes. Weak against Earth.
*Light: Represents Light. Attacks have a chance of stunning opponents as if their shield was broken. Jigglypuff will not be instantly KO'ed if this occurs, and instead will be stunned like any other character. Weak against Dark.
*Shadow: Represents Dark. Attacks have a chance of temporarily creating a purple cloud over opponents' heads, causing them to have weaker attacks.
 
====Hit with same alignment====
====Hit with same alignment====
If Tor is hit with an elemental attack while using that attack's mote, he will take less of the effects of that attack. Following is a list of such strengths:
If Tor is hit with an elemental attack while using that attack's mote, he will take less of the effects of that attack. Following is a list of such strengths:
Line 626: Line 564:
*Equipped with Earth, hit with Earth attack: Tor will take less damage/knockback, will be affected less by the flower effect, will be buried for less time.
*Equipped with Earth, hit with Earth attack: Tor will take less damage/knockback, will be affected less by the flower effect, will be buried for less time.
*Equipped with Air, hit with Air attack: Tor will not be pushed/pulled as fast/as far by wind/pulling attacks. In addition, Tor will not be paralyzed for as long.
*Equipped with Air, hit with Air attack: Tor will not be pushed/pulled as fast/as far by wind/pulling attacks. In addition, Tor will not be paralyzed for as long.
*Equipped with Light, hit with Light attack: Tor will take less damage and knockback. If Tor’s shield is broken or any item used against him which causes dizziness, the effects will not last for as long.
*Equipped with Light, hit with Light attack: Tor will take less damage and knockback. If Tor’s [[Shield]] is broken or any item used against him which causes dizziness, the effects will not last for as long.
*Equipped with Dark, hit with Dark attack: Tor will take less damage and knockback, and will be put to sleep for less time than normal. Witch Time will have less of an effect on Tor.
*Equipped with Dark, hit with Dark attack: Tor will take less damage and knockback, and will be put to sleep for less time than normal. Witch Time will have less of an effect on Tor.


===Hit with opposite alignment===
====Hit with opposite alignment====
If Tor is hit with an elemental attack while using that attack's opposite mote, he will suffer from increased damage and knockback, and sometimes, other effects. Following is a list of effects that can happen:
If Tor is hit with an elemental attack while using that attack's opposite mote, he will suffer from increased damage and knockback, and sometimes, other effects. Following is a list of effects that can happen:
*Equipped with Fire, hit with Water attack: Water attacks, such as some of {{SSB4|Greninja}}'s moves, have a chance of freezing Tor. {{SSB4|Mario}}'s [[F.L.U.D.D.]] will push Tor much further and much faster than normal. Tor will accumulate 2% damage per second while in the water of stages like [[Pirate Ship]].
*Equipped with Fire, hit with Water attack: Water attacks, such as some of {{SSB4|Greninja}}'s moves, have a chance of freezing Tor. {{SSB4|Mario}}'s [[F.L.U.D.D.]] will push Tor much further and much faster than normal. Tor will accumulate 2% damage per second while in the water of stages like [[Pirate Ship]].
Line 699: Line 637:
|-
|-
! colspan=2 | [[Up smash]]
! colspan=2 | [[Up smash]]
| – || {{ChargedSmashDmgSSB4|14}} || Tor stabs upwards, much like {{SSB4|Marth}}'s up smash.
| – || {{ChargedSmashDmgSSB4|14}} || Tor stabs upwards, much like {{SSB4|Marth}}'s up smash. As there is no sweetspot, it is more like {{SSB4|Lucina}}'s up smash.
|-
|-
! colspan=2 | [[Down smash]]
! colspan=2 | [[Down smash]]
Line 705: Line 643:
|-
|-
! colspan=2 | [[Neutral aerial]]
! colspan=2 | [[Neutral aerial]]
| – || A maximum of 16% || Tor spins around in mid air. Identical origin as his down smash.
| – || 2% (first hit), 1.5% (second hit), 1.5% (third hit), 2.5% (fourth hit), 2.5% (fifth hit), 4% (last hit) || Tor spins around in mid air. The hits do not link, making the move better for comboing at lower percentages. Identical origin as his down smash, although the individual hits are generally weaker.
|-
|-
! colspan=2 | [[Forward aerial]]
! colspan=2 | [[Forward aerial]]
| – || 13% || Tor chops downwards. Can spike if sweetspotted.  
| – || 13% (clean), 9.5% (late) || Tor chops downwards. Can spike if sweetspotted.  
|-
|-
! colspan=2 | [[Back aerial]]
! colspan=2 | [[Back aerial]]
| – || 12% || Tor stabs backwards, similarly to {{SSB4|Robin}}'s back aerial.  
| – || 12% (sword), 8.5% (body)  || Tor stabs backwards, similarly to {{SSB4|Robin}}'s back aerial.  
|-
|-
! colspan=2 | [[Up aerial]]
! colspan=2 | [[Up aerial]]
Line 735: Line 673:
|-
|-
! colspan=2 | [[Up throw]]
! colspan=2 | [[Up throw]]
| – || 6% || Tor throws the opponent up and slashes them.
| – || 1% (throw), 6% (slash) || Tor throws the opponent up and slashes them.
|-
|-
! colspan=2 | [[Down throw]]
! colspan=2 | [[Down throw]]
| – || 8% || Tor throws the opponent down and chops at them, similarly to his forward and down aerials.  
| – || 0.5% (throw), 8% (slash) || Tor throws the opponent down and chops at them, similarly to his forward and down aerials.  
|-
|-
! colspan=2 | [[Floor attack]] (front)
! colspan=2 | [[Floor attack]] (front)
Line 752: Line 690:
| – || 7.5% || Tor chops his sword onto the stage and stands back up.   
| – || 7.5% || Tor chops his sword onto the stage and stands back up.   
|-
|-
! rowspan=3 | [[Neutral special]] || Default
! rowspan=1 | [[Neutral special]] || Default
| Mote Toggle || 0% || An interface appears above Tor with six possible options. Releasing the B button will cause the interface to disappear. By moving the control stick, a player can hover over one of the six options and release the B button to confirm their choice. Releasing the B button over the mote Tor is actively using will cause Tor to unequip that mote. Each of the different motes represents a different alignment. The following are the different motes:
| Mote Toggle || 0% || An interface appears above Tor with seven possible options. Releasing the B button will cause the interface to disappear. By moving the control stick, a player can hover over one of the seven options and release the B button to confirm their choice. Releasing the B button over the mote Tor is actively using will cause Tor to unequip that mote, as will releasing the B button over the blank option in the center of the interface. Each of the different motes represents a different alignment. If Tor is hit with an elemental attack while using that attack's opposite mote, he will suffer from increased damage and knockback, and sometimes, other effects. For details on the effects of Mote Toggle, read Tor's Attributes section above.
*Fire: Represents Fire. Attacks cause flame damage. Increases the damage and knockback of attacks. Weak against Water.
*Water: Represents Water. Attacks have a chance of freezing. Weak against Fire.
*Leaf: Represents Earth. Attacks have a chance of causing the flower effect. Weak against Air.
*Wind: Represents Air. While equipped, Tor will be faster overall. Weak against Earth.
*Light: Represents Light. Attacks have a chance of stunning opponents. Weak against Dark.
*Shadow: Represents Dark. Attacks have a chance of temporarily creating a cloud over opponents' heads, causing them to have weaker attacks.
If Tor is hit with an elemental attack while using that attack's opposite mote, he will suffer from increased damage and knockback, and sometimes, other effects.  
|-
|-
! Custom 1
! rowspan=1 | [[Side special]] || Default
| N/A ||  ||
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Side special]] || Default
| Sword Combo || 3% (first hit), 4% (second hit), 10% (last hit) || Tor swings his sword three times, similar to [[Dancing Blade]] and its variants. The first two hits have set knockback so that they can easily combo into the third hit, which deals more substantial damage and knockback. Landing all three hits causes an elemental effect to be put on the opponent if Tor is using that mote.
| Sword Combo || 3% (first hit), 4% (second hit), 10% (last hit) || Tor swings his sword three times, similar to [[Dancing Blade]] and its variants. The first two hits have set knockback so that they can easily combo into the third hit, which deals more substantial damage and knockback. Landing all three hits causes an elemental effect to be put on the opponent if Tor is using that mote.
|-
|-
! Custom 1
! rowspan=1 | [[Up special]] || Default
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Up special]] || Default
| Rope Gun || 3% (rope), 15% (tip) || Tor fires his Rope Gun upwards. A tether recovery. Hitting an opponent with the tip of the grapple meteor smashes them. Missing the ledge leaves Tor helpless.
| Rope Gun || 3% (rope), 15% (tip) || Tor fires his Rope Gun upwards. A tether recovery. Hitting an opponent with the tip of the grapple meteor smashes them. Missing the ledge leaves Tor helpless.
|-
|-
! Custom 1
! rowspan=1 | [[Down special]] || Default
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
! rowspan=3 | [[Down special]] || Default
| Shield || 1.5x damage for reflected projectiles || Tor makes a defensive stance with his shield. He can move slowly forward or backwards if the down special is continuously held. Enemy projectiles will be reflected back at the firer if they shoot at Tor's shield. Additionally, attacks from the front will not harm Tor, but he is still vulnerable from all other directions.  
| Shield || 1.5x damage for reflected projectiles || Tor makes a defensive stance with his shield. He can move slowly forward or backwards if the down special is continuously held. Enemy projectiles will be reflected back at the firer if they shoot at Tor's shield. Additionally, attacks from the front will not harm Tor, but he is still vulnerable from all other directions.  
|-
! Custom 1
| N/A || ||
|-
! Custom 2
| N/A || ||
|-
|-
! colspan=2 | [[Final Smash]]
! colspan=2 | [[Final Smash]]