Rest: Difference between revisions

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We already have pages for all that info.
(We already have pages for all that info.)
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In ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'', Rest is a powerful move that deals high damage and knockback. In ''Melee'', it can be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It can even [[one-hit KO]] the [[Fighting Wire Frames]] in [[Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably only at 75%). It was subsequently buffed in ''[[Super Smash Bros. 4]]'', but not back to its ''Melee'' power.
In ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'', Rest is a powerful move that deals high damage and knockback. In ''Melee'', it can be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It can even [[one-hit KO]] the [[Fighting Wire Frames]] in [[Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably only at 75%). It was subsequently buffed in ''[[Super Smash Bros. 4]]'', but not back to its ''Melee'' power.
==Changes across games / versions==
===''SSB''===
====''SSB'' JPN to NTSC====
*{{buff|Damage|14%|20%}}
====''SSB'' NTSC to PAL====
*{{nerf|Hitbox is smaller.}}
===''SSB'' to ''Melee''===
* {{buff|Higher knockback, now KOing at 30%.}}
* {{buff|Damage|20%|28%.}}
* {{nerf|Hitbox is smaller.}}
* {{change|[[Flame]] effect added.}}
===''Melee'' to ''Brawl''===
* {{buff|Angle changed from the [[Sakurai angle]] to a near-vertical 88°; as a result, KOs with Rest are now guaranteed to be off the top, making it much more difficult for the opponent to respawn and punish Jigglypuff before it wakes up.}}
** {{nerf|No longer a [[Home-Run Bat]] alternative in ''Brawl''{{'}}s [[Home-Run Contest]] due to the vertical angle.}}
* {{nerf|Damage|28%|15% (without counting flower damage).}}
* {{nerf|Less knockback, now KOing at 75%.}}
* {{nerf|More difficult to use successfully overall, as ''Brawl''{{'}}s physics make it generally impossible to combo into.}}
* {{change|Now has a [[flower]] effect rather than a flame effect, which allows the move to have a maximum damage potential of 45%, although it is never worth using for racking up damage since the opponent can easily [[punish]] Jigglypuff if they are not KO'd by the move.}}
===''Brawl'' to ''Smash 4''===
* {{buff|Damage|15%|20%}}
* {{buff|Higher knockback, now KOing middleweights around 50% and lightweights around 40%.}}
* {{buff|Larger hitbox, covering more of Jigglypuff's body similar to the ''SSB'' version.}}
* {{buff|Hitbox length|1 frame|2 frames.}}
* {{buff|Can now be comboed into again, though not as easily as in ''Melee''.}}
* {{nerf|KOing with Rest is somewhat less safe due to the possibility of getting a blast KO instead of a [[Star KO]] or [[Screen KO]], giving the opponent more time to punish after respawning.}}


==Customization==
==Customization==