Green Missile: Difference between revisions

More detail about what happens to Green Missile if stick is tapped (SSB4)
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(More detail about what happens to Green Missile if stick is tapped (SSB4))
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''Super Smash Bros. 4'' still allows the move to be held at full charge, but if Luigi's on the ground, it will cancel after a certain amount of time, leaving Luigi vulnerable for a short time. The vertical boost gained from using the move right after a jump is retained from ''Brawl''.
''Super Smash Bros. 4'' still allows the move to be held at full charge, but if Luigi's on the ground, it will cancel after a certain amount of time, leaving Luigi vulnerable for a short time. The vertical boost gained from using the move right after a jump is retained from ''Brawl''.


In ''Melee'', an uncharged Missile will travel farther if the control stick is [[tap]]ped, rather than just held, during the input. In ''SSB4'', this instead causes the Green Missile to charge faster.
In ''Melee'', an uncharged Missile will travel farther if the control stick is [[tap]]ped, rather than just held, during the input. In ''SSB4'', Green Missile will also charge faster and deal more damage. In the same game, the indicator of Luigi's charge is shortened from 6 to 5 flashes, and the damage is increased from 6% to 9%.


The move is similar to [[Skull Bash]], though Skull Bash cannot misfire.
The move is similar to [[Skull Bash]], though Skull Bash cannot misfire.
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