Green Missile: Difference between revisions

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The '''Green Missile''' ({{ja|ルイージロケット|Ruīji Roketto}}, ''Luigi Rocket'') is [[Luigi]]'s [[side special move]] since ''[[Super Smash Bros. Melee]]''. It can be charged for about three seconds, and once let go, Luigi is launched sideways like a rocket, the distance and [[damage]] being based on how long the move is charged.
The '''Green Missile''' ({{ja|ルイージロケット|Ruīji Roketto}}, ''Luigi Rocket'') is [[Luigi]]'s [[side special move]] since ''[[Super Smash Bros. Melee]]''. It can be charged for about three seconds, and once let go, Luigi is launched sideways like a rocket, the distance and [[damage]] being based on how long the move is charged.


The move also has a small chance to "misfire". A misfire's distance and damage will not be affected by how much it is charged, with both being greater than even a fully charged regular Green Missile. The probability of misfiring is {{fractions|1|8}} for ''Melee'' and ''Brawl'' and {{fractions|1|10}} for ''SSB4''. When one occurs, the move's animation will have a noticeable fire/rocket effect.
The move also has a small chance to "misfire". A misfire's distance and damage will not be affected by how much it is charged, with both being greater than even a fully charged regular Green Missile. The probability of misfiring is {{fractions|1|8}} for ''Melee'' and ''Brawl'' and {{fractions|1|10}} for ''SSB4''. When one occurs, the move's animation will have a noticeable fire/rocket effect; in ''Melee'', Luigi's eyes will close as opposed to being half-way open/closed during a normal Green Missile.


A misfire can allow Luigi to cover horizontal distances significantly farther than normal; however, as implied by the name, a misfire is not always beneficial. For example, if the move is aimed at an opponent who dodges and the move misfires, Luigi will likely travel horizontally a long distance off the stage even if the move was uncharged, making it very hard for him to get back on (as well as leaving him exposed to [[edgeguarding]]). In ''Melee'', the spontaneous misfire fires Luigi extremely far, nearly three times the distance of an uncharged Green Missile and longer than {{SSBM|Final Destination}}, potentially causing an SD. This has been toned down in ''Brawl'' to about twice the regular distance, lowering the chance of an [[SD]] occurring.
A misfire can allow Luigi to cover horizontal distances significantly farther than normal; however, as implied by the name, a misfire is not always beneficial. For example, if the move is aimed at an opponent who dodges and the move misfires, Luigi will likely travel horizontally a long distance off the stage even if the move was uncharged, making it very hard for him to get back on (as well as leaving him exposed to [[edgeguarding]]). In ''Melee'', the spontaneous misfire fires Luigi extremely far, nearly three times the distance of an uncharged Green Missile and longer than {{SSBM|Final Destination}}, potentially causing an SD. This has been toned down in ''Brawl'' to about twice the regular distance, lowering the chance of an [[SD]] occurring.
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